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Build a conversion machine for changing assets, and create a toggleable UMG widget (F key) with a combo box for selecting machines. The widget displays recipes with checkboxes/buttons. Switching machines updates checkbox states.
This Unreal Engine tool was created for my Final Bachelors Degree Project. The "Scene Materials Editor" tool was designed to facilitate the user a way to perform easy material swaps from imported materials to curated UE4 materials