This library allows to establish a DirectPlay4 session through Steam using the public APIs of both.
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Updated
May 28, 2024 - C++
This library allows to establish a DirectPlay4 session through Steam using the public APIs of both.
Exposing SteamWorks functions to SourcePawn.
The dedicated server builds for GodotSteam, an open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
Improved Steamworks wrapper for Godot Engine
a node.js plugin to integrate nw.js/electron games with steamworks
Steamworks support for Defold using the Defold extension system
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
Community maintained version of Greenworks - a Steamworks API for Node/Electron/NW.js
An Unreal Engine implementation of the Steamworks API.
P2P networking support for GoldSrc games.
This library makes AoE HD use newer SteamNetworkingMessages API over SteamNetworking API, and force use of relay connection (TURN) instead of NAT traversal (STUN).
A workaround for GPL software that wants to use the Steamworks SDK.
Add Steam achievements to your games in a non-intrusive way
Unified Lobby Networking library in C++, providing cross-play between Steam lobbies, Gog Galaxy lobbies, and Enet sockets.
Open source `steamclient.dll` replacement in C++
A simple multiplayer demonstration which utilises a menu system for hosting and joining servers through the Steam Online Subsystem. Includes lobby areas while for pending launch and basic replication between server and clients. Developed in Unreal Engine 4.
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