Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
-
Updated
Aug 28, 2024 - C
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"
2022 NTHU CS5500 (CS550000) Computer Graphics Course Projects (include Transformation, Lighting, Texture Mapping)
Project to test out mesh cutting, parameterization, and atlas generation
3D maze using raycasting
The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"
Messing around with OpenGL ES 2.0 on Android
Some tasks with drawing objects at Visual Studio - Win32p projects.
cube3D is a 3D game built withe C language and MLX ( A small library which implements some basic functions that allow you to quickly open a window and to draw within it)
Bombing simulation using OpenGL
Using OpenGL to render meshes with texture and bump mapping
Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH
A project built on OpenGL to narrate an animated moral story.
2D escape game where the player collects items and finds the shortest path to escape. Developed in C using the MiniLibX graphics library, this project combines window management, keyboard and mouse events, and display of textures and sprites. It is designed to introduce the basics of game creation
cub3D is a program that creates a dynamic labyrinth experience using my own Ray-Caster, offering a first-person view with interactive controls and customizable textures.
A small 2D game using school 42's graphic library miniLibX.
software 3d engine
Add a description, image, and links to the texture-mapping topic page so that developers can more easily learn about it.
To associate your repository with the texture-mapping topic, visit your repo's landing page and select "manage topics."