School Project - Graphic - Raycasting Game
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Updated
Mar 26, 2017 - C
School Project - Graphic - Raycasting Game
This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
.obj models get OpenGL treatment
General porpouse repository put some basics Computer graphics projects
Uses a map file to make a 3D maze game similar to the famous Wolfenstein 3D. Includes wall textures, sprites, player movement, etc.
Wolf3D-like game (not finished). The project was done in April 2021.
An android implementation of my original java mod optimizer.
Different Computer Graphics tasks implemented in C using OpenGL.
A CPU raytracer from scratch in C
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. exploring the concept of ray-casting. the goal is to make a dynamic view inside a maze,.
One of the first graphical projects at 42 School, so_long introduces us to 2D programming with textures, sprites, and some other very basic gameplay elements
A set of utilities for dealing with Gust (Koei Tecmo) PC games files
Raster format loader, texture tool, and image experiments
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
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