The open source mesh processing system
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Updated
Jun 10, 2024 - C++
The open source mesh processing system
The Polygon Mesh Processing Library
Robotics with GPU computing
A generic programming header only C++ library for processing polygonal and polyhedral meshes
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-1998)
Mobile Robot Localization in 3D Triangle Meshes
Least squares conformal mapping implemented in C++
Signed Distance Function from triangle mesh.
A simple two-dimensional mesh generator with triangular and quadrilateral elements in C++
A C++ implementing of Loop subdivision
C++ code for triangulating Point Cloud data and displaying it
A C++ implementation of spherical harmonic map
Compatible Intrinsic Triangulations (SIGGRAPH 2022)
Triangle Mesh data to Indoor data Converter(TM2IN)
3D Triangular Surface Reconstruction from Point Cloud using SDF + Marching Cubes for Unity
Find the intersection volume of two triangle meshes without computing the intersection itself. Supports GPU acceleration.
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
A library for quick and robust constructive solid geometry (CSG) operations on triangle meshes
Testing App for Open3D reconstruction
A collection of triangle mesh subdivision/tessellation/decimation implementations.
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