C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-1998)
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Updated
Jun 13, 2024 - C++
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-1998)
A simple two-dimensional mesh generator with triangular and quadrilateral elements in C++
The open source mesh processing system
Robotics with GPU computing
The Polygon Mesh Processing Library
A generic programming header only C++ library for processing polygonal and polyhedral meshes
Mobile Robot Localization in 3D Triangle Meshes
A tool that using Sqrt3 and Catmull Clark subdivision algorithms, it also can convert triangle meshes to quad meshes.
A collection of triangle mesh subdivision/tessellation/decimation implementations.
Out-of-Core Indexed Triangle Mesh Partitioning
A library for quick and robust constructive solid geometry (CSG) operations on triangle meshes
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
An unofficial implementation of Seamless Surface Mappings (Aigerman et al., SIGGRAPH 2015)
minimalistic C++ code for adaptive triangle mesh
Advanced Computer Graphics Assignments
Advanced Computer Graphics Assignments 4
Compatible Intrinsic Triangulations (SIGGRAPH 2022)
A C++ implementation of spherical harmonic map
3D Triangular Surface Reconstruction from Point Cloud using SDF + Marching Cubes for Unity
A C++ implementing of Loop subdivision
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