Godot/Unity3D System Design Architecture
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Updated
Jun 21, 2024 - C#
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
Godot/Unity3D System Design Architecture
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
MyBox is a set of attributes, tools and extensions for Unity
Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
Unity UGUI editor tools,improve the efficiency of ui development.
Unity Scripting in C++
Unity support for both ReSharper and Rider
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Add buttons to your inspector in Unity super easily with this simple attribute
SpatialOS GDK for Unity
UIWidgets is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
🚀Actors is a framework empowering developers to make better games faster on Unity.
A mesh-based PBR decal system for Unity's universal render pipeline.
A Unity editor extension for finding missing object references
Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once
Created by Unity Technologies