Godot/Unity3D System Design Architecture
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Updated
Jun 21, 2024 - C#
Godot/Unity3D System Design Architecture
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
🚀Actors is a framework empowering developers to make better games faster on Unity.
Unity HTFramework, a rapid development framework of client to the unity.
🎲 ECS Framework for Unity Game Engine and .Net Platform
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
Architecture-agnostic code and tools to make Unity based games.
Code-driven component injection toolkit for Unity.
Demo of Streaming Binary Data format in a Unity Application for Streaming Maps in realtime
Chris Development Kit is a useful set of tools to speedup development of core Unity games mechanics. This code is shared between all my projects and it is in active update and improvement.
🚀 Inspector Tools For Unity Game Engine
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
Fast and Simple Script for Unity Game Engine
An open source mod manager for Unity
Scritable Object Variables and Custom Attributes.
A micro-kernel game framework with dependency injection and event-driven communication.
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