Quick and dirty C# code to evaluate performance of normal array access vs. unsafe pointer access.
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Updated
Jan 15, 2017 - C#
Quick and dirty C# code to evaluate performance of normal array access vs. unsafe pointer access.
A collection of low (or zero) allocation algorithms for .NET
Code for creating concurrent networking systems for multiplayer games
Various collections which are completely unmanaged by the GC
Genann library port to C# (unsafe version), simple neural network library
SpriteAtlas using SDL2 and the C# bindings for the library.
Modern .NET unsafe utilities, extensions and unmanaged types for interop and fast code execution.
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