2.5D rendering engine with: GUI system, scripts (Chaiscript), webassembly-support
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Updated
May 25, 2019 - C++
2.5D rendering engine with: GUI system, scripts (Chaiscript), webassembly-support
A recreation of the classic 2.5D fps Wolfenstein3D using the Cocos2d-x game engine.
Re-creation of Id Software's Wolfenstein 3D
Converts the OPL2 music of Wolfenstein 3-D and Spear of Destiny games to General MIDI, and packs it into an ECWolf-compatible .zip file.
Re-implementation of my "Wolf3D", project done in first year of Epitech
Raycasting engine written with C++/SDL
Representing 2D ray casting in a 3D environment
An old school FPS game in C++ inspired by Wolfenstein 3D
A "non-euclidean" raycaster written in cpp for my NEA project
This project is a raycasting game developed in C++ that recreates a 3D environment using the raycasting rendering technique. The game simulates a first-person view where the player navigates through a maze-like world. The project aims to replicate the graphical style of classic games like Wolfenstein 3D.
WebAssembly port of ECWolf, a Wolfenstein 3D source port, using Emscripten.
check out the auto typed code of this project:
Basic implementation of Wolfenstein 3D engine
3D Ray casting engine
A "3D" renderer in the style of 1992's Wolfenstein 3D, also known as a Raycast renderer. Made in SDL and C++.
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