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Releases: tuancapoo/mgr-nx-deko

v0.2.2 – Sundowner hotfix

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@tuancapoo tuancapoo released this 23 Oct 15:42

Hotfix.

  • Fixed the crash in the Sundowner fight ("Call to invalid or unregistered function at guest address 0x824410D8"). Two small game functions the recompiler had missed are now included.

I hate Sundowner.

Updating: open the installer page and use Create mgr-nx-deko-update.zip (keeps your mgr.toml and saves): https://tuancapoo.github.io/mgr-nx-deko-installer/
Coming from a build older than v0.2.1: the shader package changes too, so the first start compiles the shaders again (~7 minutes, once).

mgr.nro SHA-256: d2cdeca72aac4125b28bd5798affc25a0a337a91d4b03a0fe02129415df70726

Support me: buy me a coffee to help fund the next projects — https://ko-fi.com/tuannguyen48448

v0.2.1

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@tuancapoo tuancapoo released this 23 Oct 01:23
  • Icon: the game's cover art on the Homebrew Menu.
  • Internal resolution now defaults to 720p (1280x720) handheld and docked. Set sa2_render_height_handheld / sa2_render_height_docked to 360 in mgr.toml for more FPS.
  • Supported game: Metal Gear Rising - Revengeance (USA, Europe) (En,Ja,Fr,De,Es,It,Pt), Xbox 360.

Install with the installer page: https://tuancapoo.github.io/mgr-nx-deko-installer/ (existing installs: the update zip keeps your mgr.toml, so set 720 there yourself if you want it).

mgr.nro SHA-256: 37e398a915030a2e4e861f6319d5466fe1cb50a69642cceb190c6c1668fd5d5f

Support me: buy me a coffee to help fund the next projects — https://ko-fi.com/tuannguyen48448

v0.2.0 — first public build

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@tuancapoo tuancapoo released this 22 Oct 18:31

First public build of mgr-nx-deko: Metal Gear Rising: Revengeance (Xbox 360) on the Nintendo Switch, drawn by Renut's renderer on deko3d.

Install with the installer page: https://tuancapoo.github.io/mgr-nx-deko-installer/ — it reads your own extracted game folder (default.xex and media/), makes the shaders from media/data000.cpk and gives you a zip for the root of the SD card. mgr.nro alone is not enough: it carries no game shader.

  • Measured on one Switch (handheld, 360p internal, CPU 1785 / GPU 768 MHz): menus 55–60 FPS, gameplay 40–52 FPS. Stock clocks not measured yet.
  • The first start compiles all 1,202 shaders behind a progress screen (a few minutes, once).
  • This exact NRO (release build, shaders from the installer) has not yet been run on hardware: please report problems with the logs/ folder.

SHA-256 of mgr.nro: 930bb11aef623094b14ad5f8147ae9f90c02abdd8a48b3e5bef4758f675165a7