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v0.2.0 — first public build

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@tuancapoo tuancapoo released this 22 Oct 18:31
· 5 commits to main since this release

First public build of mgr-nx-deko: Metal Gear Rising: Revengeance (Xbox 360) on the Nintendo Switch, drawn by Renut's renderer on deko3d.

Install with the installer page: https://tuancapoo.github.io/mgr-nx-deko-installer/ — it reads your own extracted game folder (default.xex and media/), makes the shaders from media/data000.cpk and gives you a zip for the root of the SD card. mgr.nro alone is not enough: it carries no game shader.

  • Measured on one Switch (handheld, 360p internal, CPU 1785 / GPU 768 MHz): menus 55–60 FPS, gameplay 40–52 FPS. Stock clocks not measured yet.
  • The first start compiles all 1,202 shaders behind a progress screen (a few minutes, once).
  • This exact NRO (release build, shaders from the installer) has not yet been run on hardware: please report problems with the logs/ folder.

SHA-256 of mgr.nro: 930bb11aef623094b14ad5f8147ae9f90c02abdd8a48b3e5bef4758f675165a7