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Releases: tuin-boop/TuinRPG

TuinRPG v0.6.1

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@tuin-boop tuin-boop released this 26 Aug 09:30

Patch release for Doom episode continuation. John is now non-solid, E1M8-E3M8 native boss endings are suppressed in favor of John's inventory-preserving transition, and continuing through John no longer grants late-start levels, stat/perk points, weapon choices, or bonus ammo on the next episode.

TuinRPG v0.6.0

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@tuin-boop tuin-boop released this 26 Aug 08:51

First public TuinRPG release. Adds universal player and monster leveling, five permanent classes with ranked perks and capstones, rare monster tiers and affixes, weapon-mod-aware loot through Godly quality, floating damage numbers, scalable target HUDs, a rotating minimap, finale bosses, Doom episode continuity, John and his coin shop, ammo progression, and a mouse-controlled weapon wheel.\n\nInstall: download TuinRPG.pk3 and load it after maps and weapon/gameplay mods. Tested with UZDoom 4.14.3.\n\nSHA-256: 83142437085423C9591A59FC598EE73311B97E0154E8DD9FBF0D7229B1DEC58A