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Backlog
Torsten Wiederkehr edited this page Sep 16, 2026
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379 revisions
- Place lighter randomly in
ProGenWorld - Fix dungeon path of nether portal in nether back to proc_gen_world.
- Add overview map
- Rename
main.gdtoworld.gdor something similar - Allay should be company and add 1 armor to player
- Create path from players starting position to different dungeon entrance fields
- Allay should leave player, when passing a specific stone (see main scene)
- All enemies should have a time limit
- Add Lernwörter
- Change ground of End level to end stone (yellow)
- Add hint to hit enter when cursor is missing
- Research the learning content of the 4th elemetary class
- Count number of correct answers and add to high score
- Add new button to start game for 4th elementary class
- Rename button "Neues Spiel" to 3rd elementary class
- Nether Festung hinzufügen
- Wiether Skeletten (6 Leben, Division Aufgaben, 2 Schaden)
- Acient City (dunkle Stadt)
- Warden (Wächter) (25 hit points, zeitlimit 9 sec, Multi, Plus, Minus, Geteilt Aufgaben, 4 Schaden)
- Bug: if multiple achievements are received only the one popup is display
- Change Badge for Enderman (violet colour)
- When the player travels through a portal, spawn them next to the corresponding portal in the target scene.
- Add achievement or badge for collecting all Eyes of Ender.
- Make each Enderman drop 1 Eye of Ender on defeat.
- Play sound when nether portal gets activated
- Add unit test to achievement feature
- LighterPickUp sound is played during tests
- Add quest log or simple dialog to guide the player (e.g., “Find the lighter to open the Nether portal!”).
- QuizDialog._create_exercise calls Multiplication.create_exercise without max_number parameter.
- Play animation when nether portal gets activated
- Display time passed since the high score was achieved (X years, X weeks, X days)
- Provide other companions like bear, cat, etc
- Word Problems Exercises Generator
- Sequential Challenges Exercises Generator
- Addition and substraction until 1.000
- Add animation companions
- Add animation to player
- Add animation enemies
- Add skeleton with helmet
- Door Math Puzzles: Doors require solving specific math types to unlock (addition doors, multiplication doors)
- Remove save and load game feature
- Bug: after losing a quiz by timeout no button appears
- Every enemy should have a time limit
- Plan and add character administration
- Add a Character Selection scene for listing, creating, and deleting characters.
- Add a Character Creation scene for customizing new characters (name, appearance, class).
- Add a Character Profile scene to view and edit character details (optional).
- Update the main menu to access Character Selection before starting the game.
- Integrate character data management into
save_manager.gdfor saving/loading. - Character Data Process
- Creation
- Player uses Character Creation scene to set up a new character.
- On confirmation, character data is saved via
save_manager.gd.
- Loading
- On game start, Character Selection scene loads available characters from storage.
- Player selects a character; data is loaded into the game session.
- Saving
- After character creation.
- On game progress (level up, inventory change, quest completion).
- On manual save (if available).
- On game exit or scene change (auto-save).
- Creation
- Animate water of underground sea
- Add all monsters of Monster-Handbuch
- Add all monsters of creatures.png
- Add stairs
- Add chests
- Add doors
- Themed Dungeons (Geometry Castle, Multiplication Maze)
- Add "You Won" screen when Enderdragon is killed
- Display hit animation when player or enemie gets damage
- Enemy can move to catch player
- Ignite TNT with lighter to blow away wall to get to final opponent
- Killing a skeleton gives you bones to tame the wolves
- Display character sheet of player
- Shield allows to get a new exercise
- Math Spell System: Cast spells by solving equations (healing spell needs addition, attack spells need multiplication)
- Add Map class as base class for dungeons (see Dungeon Crawler)
- Respawn killed enemies in spawn room. When enemy is killed in spawn room, it is gone.