Releases: uinjad/AzureNights2
Releases · uinjad/AzureNights2
Release list
v0.1.1
Changelog
- a7e288f Dockerfile, CI/Makefile polish and a README that sells the engine
- a1f9bfd atomic JSON save/load adapter for the Repository port
- d1f9170 feat: Enhance game content with new maps, enemies, and items
- 2737a9b feat: add gameplay demo GIF to README and update installation instructions
- 18c7e2f feat: implement zone bosses and victory condition
- 6991a61 sstage 5 - kills with cooldowns/MP and a turn-based battle state machine
- 8705e30 stage 1 - init, basic stats, project setting
- ae94a7e stage 10 - bubble tea shell, mode machine and exploration scene
- 5cf51bd stage 11 - interactive battle scene and the living-world ticker
- 9175002 stage 12 - character screen with class advancement and equipment
- 4b8ad3b stage 13 - damage variance, DEX-based crits and faction modifiers
- ee2150d stage 14 - headless duel harness over the real combat engine
- d9d0d83 stage 15 - larger linked maps, portals, campfire rest and enemy respawn
- b2254ce stage 2 - advancement tree with level-gated branching and cumulative attributes
- 63d0279 stage 3 - bind class-driven stats with equipment and leveling
- 428c8d7 stage 4 - feat(combat): combatants, initiative order and physical attacks
- f90eb89 stage 6 - tile map with movement and a day/night + weather clock
- bd06c98 stage 7 - feat(content): embed JSON data and load it into validated registries
- f874c3f stage 8 - game: implement enemy placements and session management