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v0.1.1
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Changelog
a7e288f Dockerfile, CI/Makefile polish and a README that sells the engine
a1f9bfd atomic JSON save/load adapter for the Repository port
d1f9170 feat: Enhance game content with new maps, enemies, and items
2737a9b feat: add gameplay demo GIF to README and update installation instructions
18c7e2f feat: implement zone bosses and victory condition
6991a61 sstage 5 - kills with cooldowns/MP and a turn-based battle state machine
8705e30 stage 1 - init, basic stats, project setting
ae94a7e stage 10 - bubble tea shell, mode machine and exploration scene
5cf51bd stage 11 - interactive battle scene and the living-world ticker
9175002 stage 12 - character screen with class advancement and equipment
4b8ad3b stage 13 - damage variance, DEX-based crits and faction modifiers
ee2150d stage 14 - headless duel harness over the real combat engine
d9d0d83 stage 15 - larger linked maps, portals, campfire rest and enemy respawn
b2254ce stage 2 - advancement tree with level-gated branching and cumulative attributes
63d0279 stage 3 - bind class-driven stats with equipment and leveling
428c8d7 stage 4 - feat(combat): combatants, initiative order and physical attacks
f90eb89 stage 6 - tile map with movement and a day/night + weather clock
bd06c98 stage 7 - feat(content): embed JSON data and load it into validated registries
f874c3f stage 8 - game: implement enemy placements and session management
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