Umamo 0.2.1-dev
Pre-release
Pre-release
·
41 commits
to master
since this release
Downloads
| File | Note |
|---|---|
umamo-<target>-<version>.zip / .tar.gz |
Java SDK not required, just run it directly. |
umamo-<target>-<version>.jar |
You will need Java SDK 21 or higher to run. Either open through the file browser or through the command line. java -jar umamo-...jar |
Targets: linux-x64, linux-arm64, windows-x64, macos-arm64, macos-x64.
Verify your download against SHA256SUMS.txt.
MacOS ships as the jar only for now. A jpackage bug rejects any app version starting with 0, and the fix is not in any released JDK yet, so there is no macOS app image until JDK 27 arrives. Install a JDK 21 or newer and run java -jar umamo-….jar.
These builds are not signed
Code signing and notarization arrive at alpha. Until then:
- Windows: SmartScreen shows "Windows protected your PC". Choose More info → Run anyway.
- MacOS: The JAR is unaffected by Gatekeeper quarantine, so nothing extra is needed while MacOS ships as a JAR.
- Linux: No equivalent prompt. Extract
tar xzf umamo-*.tar.gzand runumamo/bin/umamo.
There are no installers yet and no auto-update: to upgrade, delete the old folder and unpack the new one.
Status
Umamo is early alpha. Keep backups of your project files and work on copies.
What's Changed
- Fix part composite still rendering when non-isolated. by @Alexia in #41
- Rework the build system. by @Alexia in #42
- Move Cmo3PuppetTextures out of jvmAndroidMain. by @Alexia in #43
- Rework shell commands to be split out for future improvements. by @Alexia in #44
- Remove the now deprecated active area ID. by @Alexia in #46
- Make every area track the hovered pointer. by @Alexia in #45
- Refactor modal key ladder. by @Alexia in #47
- (MOC3 Chain 10) by @Alexia in #59
- (MOC3 Chain 9) Actual import/export in the application. by @Alexia in #58
- (MOC3 Chain 8) Version downgrade and export report. by @Alexia in #57
- (MOC3 Chain 7) MOC3 v6 Offscreen lowering. by @Alexia in #56
- (MOC3 Chain 6) Blend shape lowering for MOC3. by @Alexia in #55
- (MOC3 Chain 5) MOC3 Interop - Getting started the prequel. by @Alexia in #54
- (MOC3 Chain 4) Split keyform bundling out for parity between CMO3 and… by @Alexia in #53
- (MOC3 Chain 3) Handle texture page, pixels per unit, repeat, visible, enabled, and other blend shape information. by @Alexia in #52
- (MOC3 Chain 2) Structure correctness, section counts. by @Alexia in #51
- (MOC3 Chian 1) MOC3 section correctness, sizing, and missing bits. by @Alexia in #50
- (MOC3 Chain 0) A lot of tests for testing MOC3. by @Alexia in #49
- Rework GL headless tests to use one reusable context and report the f… by @Alexia in #61
- MOC3 Refactoring and Clean Up by @Alexia in #62
- Clean up MOC3 loading. by @Alexia in #63
- Refactor interop/moc/, Import clean up, canExport rename. by @Alexia in #64
- Fix MOC3 IDs truncating and colliding. by @Alexia in #66
- Comments. by @Alexia in #65
- (MOC3 Chain -1) Deformer IDs and naming. by @Alexia in #48
- Localize export notice. by @Alexia in #67
- A bunch of fixes for module seam violations. by @Alexia in #69
- MOC3 to CMO3 Conversion Improvements by @Alexia in #60
- Export Options by @Alexia in #70
- CMO3 Export Fixes by @Alexia in #71
- Diagnostics CLI and new test coverage. by @Alexia in #72
- Make the bounds calculation more exact and make sure to apply it to C… by @Alexia in #73
- Clean up semantics and tooltips. by @Alexia in #76
- Make header controls overflowable. by @Alexia in #77
- Move active mesh name into HUD and clean up legacy HUD cruft. by @Alexia in #78
Full Changelog: v0.2.0-dev...v0.2.1-dev