Literally just refactored and restyled a bunch of shaders
More or less of a changelog:
- Changed shader styling to my own (spaces, else blocks on a new line, etc);
- Tweaked defaults to be more like the original filter;
- Remove DistantHorizons support because it didn't work in the first place;
- I FIGURED OUT THE FOG
Full Changelog: 1.0...1.0.1