5Damage
valzi edited this page Dec 5, 2019
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3 revisions
Every Damage roll removes Grit from the victim in an amount equal to the result of the roll. When a victim has 0 Grit, the remaining damage is applied to Flesh instead.
- Grit is an abstract measure of well-being and fitness for combat. Losing Grit represents bruises, sweat, scratches, dented armor, torn clothing, aching muscles, depleted breath and so on.
- Attacks from stealth, traps, poison, falls, and so forth ignore Grit and apply damage directly to Flesh.
- Flesh loss represents broken bones, torn and punctured flesh, blood loss, etc.
- When a character loses any amount of Flesh, see Death and Injury.