Rigger
valzi edited this page Dec 4, 2019
·
2 revisions
Grit | Additional items |
---|---|
1 | leather armor, specialist kit, dagger, garrote |
2 | leather armor, specialist kit, dagger |
3-4 | specialist kit, dagger |
5 | specialist kit |
6 | 1 extra trinket |
HD: 1d6.
Saving throws against devices succeed on a 1-2 on 1D6.
Trained in light armor.
Trained in (able to use the tags of) 1 weapon type.
Tag: Engineer
- +1 Stealth.
- Use a Specialist Kit to:
- make a mechanism trigger upon a specific condition.
- secure doors (as a Lock spell.)
- hide architectural features (a door, a slot in a wall, a rune on a floor.)
- break down 10' of mundane walls or excavate a 5' square feet.
- Quick access to every inventory Slot. May draw/use a second item per combat round.(This doesn't grant extra actions.)
- You may spend half of an item's value to repair it. (This might require an INT check. Also, some items may be too alien, magical, difficult, or destroyed to repair.)
- Spend a day to build a device that replicates the effect of a device you have access to. Most such devices will work once, then fall apart. This costs the full value of the item you're replicating.
- You can alter a device that hasn't been created this way, doubling its function for d6 rounds, after which it falls apart. This costs the full value of the item you're replicating.
- +1 Attack.
- +1 Stealth.
- Improve any item by one point (only once per item) by paying triple the market value of the item. (For example, a weapon that would sell for 400SP can increase its ATK by paying a cost of 1,200SP.)