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valzi edited this page Dec 4, 2019 · 2 revisions

Rigger

Grit Additional items
1 leather armor, specialist kit, dagger, garrote
2 leather armor, specialist kit, dagger
3-4 specialist kit, dagger
5 specialist kit
6 1 extra trinket

HD: 1d6.

Saving throws against devices succeed on a 1-2 on 1D6.

Trained in light armor.

Trained in (able to use the tags of) 1 weapon type.

Tag: Engineer

  • +1 Stealth.
  • Use a Specialist Kit to:
    • make a mechanism trigger upon a specific condition.
    • secure doors (as a Lock spell.)
    • hide architectural features (a door, a slot in a wall, a rune on a floor.)
    • break down 10' of mundane walls or excavate a 5' square feet.
  • Quick access to every inventory Slot. May draw/use a second item per combat round.(This doesn't grant extra actions.)
  • You may spend half of an item's value to repair it. (This might require an INT check. Also, some items may be too alien, magical, difficult, or destroyed to repair.)
  • Spend a day to build a device that replicates the effect of a device you have access to. Most such devices will work once, then fall apart. This costs the full value of the item you're replicating.
  • You can alter a device that hasn't been created this way, doubling its function for d6 rounds, after which it falls apart. This costs the full value of the item you're replicating.

Level 6

  • +1 Attack.
  • +1 Stealth.
  • Improve any item by one point (only once per item) by paying triple the market value of the item. (For example, a weapon that would sell for 400SP can increase its ATK by paying a cost of 1,200SP.)
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