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Session_End

valzi edited this page Dec 4, 2019 · 2 revisions

Session End

  1. The players can end the session in a settlement with a Haven Turn. (This must happen before the Referee's scheduled end-time.)
  2. Everyone can commit to another session within 7 days.
  3. Follow the procedure below:

Escape Die

Situation Success on (1d100)
You don't know where you are. 1-25
You know where you are. 1-50
An exit is near. 1-75

-10% for the average PC level.

+10% for the level of the dungeon/location.

-10% to -20% for small locations.

Failed Escape

1d10 Failure Result
1 You escape safely.
2 You escape but are permanently altered (maimed, insane, etc.)
3 You escape but are injured. You suffer 3d6 points of damage. (If this kills you, see 8.)
4 You lose 1d6 slots of equipment.
5 You are captured or trapped. Roll the escape die again to see if the party knows where you are. If not, roll once more to see if they have a clue.
6 You have been transformed into a monster or are mind-controlled.
7-9 You have died. Roll the escape die again to see if your body was retrievable. (The party may loot it and/or leave it.)
10 Reroll on this table or betray a PC who would otherwise escape. 1d6: 1-4: you escape and they roll 1d10. 5-6: Roll 1d10 you share the result.
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