Session_End
valzi edited this page Dec 4, 2019
·
2 revisions
- The players can end the session in a settlement with a Haven Turn. (This must happen before the Referee's scheduled end-time.)
- Everyone can commit to another session within 7 days.
- Follow the procedure below:
Situation | Success on (1d100) |
---|---|
You don't know where you are. | 1-25 |
You know where you are. | 1-50 |
An exit is near. | 1-75 |
-10% for the average PC level.
+10% for the level of the dungeon/location.
-10% to -20% for small locations.
1d10 | Failure Result |
---|---|
1 | You escape safely. |
2 | You escape but are permanently altered (maimed, insane, etc.) |
3 | You escape but are injured. You suffer 3d6 points of damage. (If this kills you, see 8.) |
4 | You lose 1d6 slots of equipment. |
5 | You are captured or trapped. Roll the escape die again to see if the party knows where you are. If not, roll once more to see if they have a clue. |
6 | You have been transformed into a monster or are mind-controlled. |
7-9 | You have died. Roll the escape die again to see if your body was retrievable. (The party may loot it and/or leave it.) |
10 | Reroll on this table or betray a PC who would otherwise escape. 1d6: 1-4: you escape and they roll 1d10. 5-6: Roll 1d10 you share the result. |