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Pilferer

valzi edited this page Dec 4, 2019 · 2 revisions

Pilferer

Grit Additional items
1 leather armor, specialist kit, dagger, garrote
2 leather armor, specialist kit, dagger
3-4 specialist kit, dagger
5 specialist kit
6 1 extra trinket

HD: 1d6.

Saving throws against devices succeed on a 1-2 on 1D6.

Trained in light armor.

Trained in (able to use the tags of) 1 weapon type.

Tag: Pickpocket.

  • +1 Stealth.
  • You have an urchin apprentice who does not count toward your maximum hirelings.
  • When you hit someone in melee, you may make a DEX Check to attempt to steal something they are not holding.
  • You have Quick Slots equal to half of your total slots.
  • Throwing a small item (such as a dagger or machete) as an attack grants a Boon to the ATK roll.
  • For every combat round in which you do nothing other than watch someone, get two Boons to your next ATK or Maneuver roll against them. Only works against the same target once per combat.

Level 6

  • +1 Attack.
  • +1 Stealth.
  • You can remove one non-obvious item from a person that mostly trusts you, if you spend at least 10 minutes with them, waiting for the right moment. (You probably can't take their sword or their hat, but a key, a trinket, or a letter, or half the wealth they carry.)

Urchin Rules

  • 1 Grit. Street smart.

  • Willing to do a bit more than a Hired Hand, so long as the urchin is learning.

  • Give your urchin an equal share of your treasure (including XP) if you'd like a backup character.

  • Anytime you don't have an urchin, you may attempt to recruit another. Use standard hiring rules, but they don't require pay. (If you have a reputation for getting urchins killed, of course, it will be difficult to hire more.)

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