Trashed engineer skills
- You gain 1 blueprint (see below) for each Engineer template you possess. Use the process for rolling on the blueprint tables to create each blueprint.
- When you have access to a market that meets your needs, you may spend 3dx100 SP (x = expense as determined by the referee) to buy whatever parts are missing, if they're available. Then craft your object.
- Alter items you own if you have learned a way to do so. Blueprints often provide access to a process for modifying items. Blueprint modifications provide ways to do things that only an expert engineer would understand.
If you can reasonably detail how you use materials to modify an item, you've modified an item. Anyone can do this, not just engineers. For example: "I'm going to use my glue to attach my string to my pole" results in a string on the end of a pole.
Process
- Roll a blueprint verb
- Roll a blueprint object
- Describe an item that fits the above results.
- The referee will describe the blueprint if the player chooses not to. (Weird is good. Don't give up too easily.) Add a second verb or object or start over if the result isn’t interesting or if it seems impossible to craft.
The player character should now be on the watch for items and components that might be used to create something resembling the blueprint. The referee should be somewhat lenient in deciding whether a combination of parts will work. Engineers are brilliant at makeshift, piecemeal invention.
If the engineer doesn’t have relevant magical knowledge, their craftsmanship will not make use of magic. Use mechanical and physical knowledge instead. If an item seems impossible to craft, roll a different item.
D20 | Verb |
---|---|
1 | Create |
2 | Destroy |
3 | Detect/Sense |
4 | Obscure |
5 | Neutralize |
6 | Bend/Warp/Shape |
7 | Push/Pull |
8 | Gather |
9 | Condense |
10 | Divide/Open/Split/Separate |
11 | Preserve |
12 | Insert |
13 | Increase/Amplify |
14 | Decrease/quiet |
15 | Destabilize/stabilize |
16 | Delay |
17 | Hasten |
18 | Hold |
19 | See |
20 | Close |
D20 | Object |
---|---|
1 | Light |
2 | Water |
3 | Cold |
4 | Heat |
5 | Sound |
6 | Size |
7 | Air |
8 | Fire |
9 | Wood |
10 | Stone |
11 | One kind of metal |
12 | Plant |
13 | Earth |
14 | Disease/Spoilage |
15 | Flesh |
16 | Bone |
17 | Door |
18 | Fur/Hair |
19 | Animal (name a broad kind) |
20 | Food |
(Only necessary if Emotion was rolled on the Object table)
Verb: gather
Object: Disease/Spoilage
A plan to build a glove that extracts contaminants from the blood of the hand of the wearer into a 10ml vial. The glove reduces the effect of any poison the wearer suffers by 1/2 when it's in use.
Components might include bits of plants or preserved animal bits that can suck, leech, or absorb liquid, piercing objects that might be formed into a syringe or needle, a vial or something similar, a glove, leather, fabric, metal, etc.