Miner
valzi edited this page Dec 4, 2019
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2 revisions
Grit | Additional items |
---|---|
1 | Pickaxe. |
2 | Pickaxe. |
3-4 | Pickaxe. |
5 | Pickaxe. |
6 | Pickaxe. 1 extra trinket |
HD: 1d6+1.
Saving throws against [] succeed on a 1-2 on 1D6.
Not trained in any armor.
Trained in (able to use the tags of) 1 weapon type.
Tag: **
- 3-in-6 chance to spot underground features. 4-in-6 at 4th level. Examples: unsafe construction, traps concealed in underground structures, geological features, the culture that likely built an underground environment, hidden exits, areas that can easily be collapsed, thin easilly-broken walls, seams of metal ore or gems, and so on.
- When working underground - tunneling, building, excavating etc - your efficiency is multiplied by 2.
- Multiply the distance you can see in low-light by 2.
- Complete darkness has no effect on your ability to perform a task that only involves your own equipment.
- You are better at moving underground than other characters. +1 Boon to attempts to maneuver over steep, slippery or unstable surfaces or to squeeze through narrow gaps.
- When using a pick-axe to fight monsters made of stone, clay, metal, and so on, you ignore any damage resistance or reduction that monster has. Your pick-axe always does normal (1d6) damage against things made of stone, metal, etc and is never halved, reduced or ignored. It is an improvised weapon against anyone else. (Treat a pick-axe as a two-handed axe.)
- +1 Boon to underground movement.
- Pickaxe does normal (1d6) damage against anyone.