Vandrel Alpha 0.1.1 — Alpha 2
Pre-release
Pre-release
This Alpha refreshes the public collaborator build with the latest verified terrain, biome, navigation, and content-composition work.
What changed:
- added composable biome recipes and fuller temperate, montane, and mixed-forest palettes;
- made the new biome provider additive for existing saved worlds;
- kept voxel excavation visible as terrain detail changes;
- improved actor progress along native navigation paths;
- added bounded terrain and scenery readiness measurement to the release gate.
Verification completed before publication:
- built from Vandrel commit
2f10c701b6ed8b439baa5cb3d526029504cb6a0d; - 438 release-focused tests passed, plus the corrected release checks passed 6/6;
- exported against Godot 4.7.2 and the supported .NET 8 runtime contract;
- the exported ordinary Main world reached 461 startup scenery instances from a 3,133-instance plan;
- the final ZIP was extracted into a clean directory and the extracted
Vandrel.exepassed the same monitored runtime acceptance; - no application-error, .NET, WER, or crash-dump evidence was found.
Known Alpha limitations:
- character animation polish, grounding, and some long-form autonomous/player workflows remain active work;
- navigation and dense-scene collision behavior still need broader play coverage;
- some terrain and scene-dressing visuals remain provisional.
Extract the entire ZIP before running Vandrel.exe. Press F1 in game for controls and inspection tools. The build is currently unsigned, so Windows may display an unrecognized-app warning.