Releases: vandrelowe/vandrel-alpha
Release list
Vandrel Alpha 0.1.1 — Alpha 3
This Alpha refreshes the public collaborator build with two player-visible improvements: context actions are now shown at the center reticle, and actors use stable, truthful approach geometry when working with blocking objects and nonblocking scene dressings.
What changed:
- added a centered interaction prompt that names the aimed-at object and the action available through E or left-click;
- shows ready actions in green and blocked actions in amber with the reason;
- added the prompt and showcase controls to F1 help;
- fixed resource approaches so actors stop circling or walking away when weaving baskets or foraging;
- proved the ordinary player-input sequence from grass to a woven basket, then a complete berry-picking animation, inventory transfer, and basket return.
Verification completed before publication:
- built from Vandrel commit
08badd0a28d54c89955dedd9a6037b42171640c1; - release-focused checks passed, and the resource-approach package passed 132 focused tests;
- exported with Godot 4.7.2 and the supported bundled .NET 8 runtime;
- both the built package and a cleanly extracted copy reached ordinary Main with 461 startup scenery instances;
- the built and extracted 195-file manifests matched, including exactly one
Vandrel.dlland the required .NET host/runtime files; - no application-error dialog, .NET crash event, WER report, or dump was found;
- ZIP SHA-256:
ff8c09aeb12d01e19f31c081323a133740bb8ccb1dfad77688c37888a48fc083.
Known Alpha limitations:
- character animation polish, foot grounding, and some autonomous long-form workflows remain active work;
- navigation and dense-scene collision behavior still need broader play coverage;
- some terrain and scene-dressing visuals remain provisional;
- the forage proof camera was partly obstructed by a boulder, although the complete input/action/inventory sequence and animation-finished event passed.
Extract the entire ZIP before running Vandrel.exe. Press F1 in game for controls and inspection tools. The build is unsigned, so Windows may display an unrecognized-app warning.
Vandrel Alpha 0.1.1 — Alpha 2
This Alpha refreshes the public collaborator build with the latest verified terrain, biome, navigation, and content-composition work.
What changed:
- added composable biome recipes and fuller temperate, montane, and mixed-forest palettes;
- made the new biome provider additive for existing saved worlds;
- kept voxel excavation visible as terrain detail changes;
- improved actor progress along native navigation paths;
- added bounded terrain and scenery readiness measurement to the release gate.
Verification completed before publication:
- built from Vandrel commit
2f10c701b6ed8b439baa5cb3d526029504cb6a0d; - 438 release-focused tests passed, plus the corrected release checks passed 6/6;
- exported against Godot 4.7.2 and the supported .NET 8 runtime contract;
- the exported ordinary Main world reached 461 startup scenery instances from a 3,133-instance plan;
- the final ZIP was extracted into a clean directory and the extracted
Vandrel.exepassed the same monitored runtime acceptance; - no application-error, .NET, WER, or crash-dump evidence was found.
Known Alpha limitations:
- character animation polish, grounding, and some long-form autonomous/player workflows remain active work;
- navigation and dense-scene collision behavior still need broader play coverage;
- some terrain and scene-dressing visuals remain provisional.
Extract the entire ZIP before running Vandrel.exe. Press F1 in game for controls and inspection tools. The build is currently unsigned, so Windows may display an unrecognized-app warning.
Vandrel Alpha 0.1.1
This Alpha corrects the Windows packaging failure in the previous public build.
Verification completed before publication:
- built from Vandrel commit
64190ff63f5904af015179123a4d352f6009e4f9; - exported against Godot 4.7.2 and the supported .NET 8 runtime contract;
- ordinary Main and CavemanMod startup acceptance passed;
- the final ZIP was extracted into a clean directory and the extracted
Vandrel.exepassed the same monitored runtime acceptance; - no application-error, .NET, WER, or crash-dump evidence was found.
Extract the entire ZIP before running Vandrel.exe. Press F1 in game for controls and inspection tools. The build is currently unsigned, so Windows may display an unrecognized-app warning.
Vandrel Alpha — 0.1.0 Playtest 1
Early Windows alpha for collaborators and evaluators. Extract the entire ZIP, then run Vandrel.exe; do not run the executable from inside the ZIP. The managed .NET runtime payload is included. Press F1 in game for controls and help. This exact build passed the monitored ordinary-Main startup, populated CavemanMod terrain dressing, exited its release acceptance path cleanly, and produced no Windows crash evidence. Validated private-source commit: 836b5afb00b28d2bf5900e743e684911584f870b. SHA-256 is included as a separate download.