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Glossary

Thomas Mahut edited this page Oct 4, 2025 · 32 revisions

This glossary defines key terms and concepts used throughout the project. This glossary includes both Bixi specific terms and terminology, and also technical terminology used within the context of this project.


F

FPS

Stands for "frames per second" and refers to the rate at which the backend / simulation sends frames to the frontend for rendering. Not to be confused with RPS, or "renders per second".


R

RPS

Stands for "renders per second" and refers to the rate at which the frontend refreshes the positions of entities on the map. Not to be confused with FPS, or "frames per second", which is the rate at which simulation frames are forwarded to the frontend. The frontend can achieve a higher RPS than the provided FPS by performing intermediate position interpolation.

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