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Glossary
This glossary defines key terms and concepts used throughout the project. This glossary includes both Bixi specific terms and terminology, and also technical terminology used within the context of this project.
Stands for "frames per second" and refers to the rate at which the backend / simulation sends frames to the frontend for rendering. Not to be confused with RPS, or "renders per second".
Stands for "renders per second" and refers to the rate at which the frontend refreshes the positions of entities on the map. Not to be confused with FPS, or "frames per second", which is the rate at which simulation frames are forwarded to the frontend. The frontend can achieve a higher RPS than the provided FPS by performing intermediate position interpolation.
Simulation Meeting Minutes
Frontend Meeting Minutes
Backend Meeting Minutes
Risks
User Consent and End-User License Agreement
Legal and Ethical Issues
Economic
Budget
Personas
Diversity Statement
Overall Architecture and Class Diagrams
Infrastructure and Tools
Name Conventions
Testing Plan and Continuous Integration
Security
Performance
Deployment Plan and Infrastructure
Missing Knowledge and Independent Learning
Glossary
Mockups
UI Evolution
Logging
Metrics
VeloSim Observability & Performance Insights
User Manual
Usability Tests