feat(geo-layers): port Tile3DLayer mesh content to WebGPU - #10517
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Goal
Port Tile3DLayer's remaining private mesh renderer to WebGPU without changing its WebGL shader path.
This PR is stacked on #10485. Point-cloud tile content already inherits the WebGPU-capable
PointCloudLayer; scenegraph tile content is covered separately by #10477.Changes
isWebGPUbranching in shader setupThe global support-table row remains unchanged until the ScenegraphLayer dependency (#10477) lands.
Validation
yarn lint(passes; existing repository warnings only)yarn test-headless test/modules/geo-layers/mesh-layer.spec.ts test/modules/geo-layers/tile-3d-layer/tile-3d-layer.spec.tswith Chromium WebGPU enabled (2 tests passed)yarn buildwas attempted and stops in unchanged stacked-base code atmodules/core/src/transitions/gpu-interpolation-transition.ts:205because an existing@ts-expect-erroris unused with the local luma 9.4 typesStack
SimpleMeshLayerWebGPU port)