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Life Jacket Physics
This prefab spawns a life jacket with a fully rigged skeleton and physics-based movement, allowing it to react naturally to collisions and external forces. The jacket bends and wiggles against objects, behaving similarly to cloth when grabbed, pushed, or dragged. (Putting it on it's still not working as it uses each bone individually making the model to break)
The life jacket uses a skeleton consisting of 19 bones. Each bone contains its own non-overlapping box collider, rigidbody, and joint setup. The primary bones are connected using Configurable Joints, while secondary bones use Character Joints to remain properly attached to their parent bones. The prefab can be grabbed and dragged from any point, causing the entire object to move with it regardless of which part is interacted with.
The live jacket was used from (https://sketchfab.com/3d-models/life-vest-life-jacket-low-poly-f1e8b0bb85dd4abe866e2c8de7a91e95), being tweaked in Blender to make it look more to the ones from Norway.
Authors:
Trym Lund Flogard
Emil Aron Andresen Mathiesen
Tor Jacob Neple
Quynh-Lan Nguyen Pham
Markus Aleksander Råkil Johansen
Jon Pape Hallem
Herman Sætre
Mikkel Emil Lange Friis
Peter Olai Johnsen
The reception scene is the first scene the player will find themselves in after the application has started. It serves as a central hub between the different work place scenarios.
The fish laboratory is a subsystem of blue-sector, which runs a simulation of tasks related to analysing the health of the salmon population in a fish farm.
The fish factory is a subsystem of blue-sector, which runs a simulation of several tasks at a farmed Atlantic salmon processing facility.
Fish feeding is a subsystem of blue-sector, which runs a simulation of feeding salmon in a fish farming facility.
This section is related to the improvements to the NPC AI functionality and the connecting system that it now works with.