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LauncherGo 2.7.2-pre.2 (Preview)

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@github-actions github-actions released this 14 Sep 05:33

LauncherGo 2.7.2-pre.2

中文

LauncherGo 2.7.2-pre.2

修复与改进

  • 修复开启战争迷雾时缩小地图、拖拽的卡顿:移除随视野展开区块并创建透明矩形的重复计算,继续由服务端遮蔽未探索地形。
  • 网站配置新增自定义 CSS 和 JS 输入框,保存后注入地图网页,支持管理员完善页面样式与交互。

ServerMap 玩家头像

  • 玩家头像改为参考原版模型的斜上方三分之四视角,保留头部、颈部、躯干和双臂,腿部、手持物锚点及下半身服装不会进入头像。
  • 增加固定的解剖裁切线:裁切线不受服装或手臂长度影响,并与 256×256 PNG 底边齐平,避免头像底部不全、不齐或被意外缩放。
  • 头像传输格式升级为 v2,并刷新缓存命名空间,使旧的头部头像不会与新的躯干头像混用。

升级提示

  • 主程序 2.7.2-pre.2;ServerMap 0.3.7 → 0.3.8;其他内嵌模组版本不变。
  • 客户端和服务端均需更新 ServerMap 并重启;网页资源也应同步更新。无需删除存档、地图瓦片或 ServerMap 数据目录。
  • 已缓存头像会按新的外观命名空间逐步重新采集。

English

LauncherGo 2.7.2-pre.2

Fixed and improved

  • Fixed zoomed-out panning stalls with fog of war by removing redundant cell expansion and invisible map rectangles. The server continues to mask unexplored terrain.
  • Added custom CSS and JavaScript inputs to website settings. Saved code is injected into the map page so administrators can extend its styling and interactions.

ServerMap player avatars

  • Player avatars now use the reference renderer's elevated three-quarter view, retaining the head, neck, torso, and both arms while excluding legs, held-item anchors, and lower-body clothing.
  • Added a fixed anatomical crop line independent of clothing and arm length. It is flush with the bottom edge of the 256×256 PNG, preventing incomplete, uneven, or unintentionally rescaled portraits.
  • Upgraded the avatar transfer format to v2 and rotated the cache namespace so older head-only images cannot be reused for the new torso portraits.

Upgrade notes

  • Launcher 2.7.2-pre.2; ServerMap 0.3.7 → 0.3.8. Other embedded mod versions are unchanged.
  • Update ServerMap on both clients and server, restart them, and refresh the map web assets. Save files, map tiles, and the ServerMap data directory do not need to be deleted.
  • Cached avatars are gradually recaptured under the new appearance namespace.

Full Changelog: v2.7.2-pre.1...v2.7.2-pre.2