Releases: vw5hwbngy4-debug/Xenosaga-I-II-DS-English
Release list
Xenosaga I+II DS – Complete Dutch Translation v1.0.4
Xenosaga I+II DS – Complete Dutch Translation v1.0.4
Complete Dutch fan translation for Xenosaga I+II on Nintendo DS.
This release includes the final cold-boot fixes for the Dutch title menu and opening sequence, including the remaining Turkana Lake location card.
Final fixes
- Dutch main title menu
- Dutch opening narration
- ケニヤ トゥルカナ湖 → Kenia, Turkanameer
- Full Dutch dialogue and story text
- Dutch choices, menus, system text and translated graphical UI elements
- Final BPS generated from a clean Japanese ROM
Installation
Apply the included .bps patch to a clean Japanese copy of Xenosaga I+II using a BPS-compatible patcher such as Floating IPS.
The original game ROM is not included.
Verification
BPS SHA-256:
8cd1f7fe9a8a81c6a50687b4cd5e5d19a8fd1c2bdbc86f2ce8d4d5594dc3ebee
Patched ROM SHA-256:
9ba968714e69fd815b4624cb88722cbc66639e3a2cdf04726cbe09cc29a99bc2
v1.0.4
Final runtime correction: the last remaining Japanese cold-boot location text was traced to 0/maptool/000_001.evc and translated to Kenia, Turkanameer.
Patch only. No copyrighted ROM image is distributed.
Xenosaga I+II DS Rough English v0.1 RC1 — Public QA
Xenosaga I+II DS Rough English v0.1 RC1 — Public QA
This is the first public QA release candidate of my independent rough-English localization of Xenosaga I+II for Nintendo DS.
The goal of this RC1 is broad English readability and real runtime testing across the full game. It is not a polished final localization.
Current verified state
- Core/story machine-readable text: complete rough English
- Supported visible EVC Japanese remaining: 0
- EVC choice menus: 1,286 Japanese options found, 0 remaining in the supported choice layer
- EVC branch relocation: 1,304 targets relocated, 0 unresolved
- Boot to gameplay: PASS, user tested
- Early English dialogue: PASS, user tested
- Opening Yes / No choice: PASS, user tested
- Previously freezing Yes tutorial branch: PASS after EVC branch-relocation fix
- No branch: PASS
- Opening dialogue word-wrap fix: PASS
- Battle scene: reached and shown
- Full playthrough validation: not yet complete
Runtime gameplay video
Xenosaga I+II DS in English – Full-Game Rough Translation RC1 Gameplay
Known issues
- Some Japanese UI/notification text can still appear, for example around incoming mail.
- Some lower-screen English font/UI text is difficult to read.
- Translation quality is intentionally rough and prioritizes coverage over literary polish.
- Battle-system QA is incomplete.
- Full end-to-end playthrough validation has not yet been completed.
- Graphics/font cleanup is still ongoing.
These issues are not currently known to block an English playthrough.
Important runtime fix in this RC1
The first real playtest found a hard freeze when selecting Yes at:
Do you want to warm up before the mission?
The freeze was caused by stale absolute EVC branch offsets after variable-length English text shifted event bytecode.
The serializer now relocates supported EVC branch targets automatically.
The same pass also fixed:
- Japanese Yes / No choice text
- English words splitting across lines
- isolated one-letter dialogue lines
Patch format
This release includes a BPS patch only.
You need an original, unmodified Japanese Xenosaga I+II Nintendo DS ROM.
Required source ROM SHA-256:
938d07521cfc937d179402e85c8b0b43f3e929a494838ff1455b29126b56d356
Apply the .bps patch using FLIPS or another compatible BPS patcher.
No ROM is distributed with this project.
Patch SHA-256
8864d3e9035b92c55148da9870b531f4387defa8153b3d274fbac3469acad464
Status
Public QA RC1
Please report:
- crashes or freezes
- untranslated Japanese
- unreadable text
- bad wrapping
- menu/UI problems
- battle/control problems
- late-game regressions
Screenshots and short videos are especially useful.
FULL PLAYTHROUGH VALIDATION = NOT YET COMPLETE