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Releases: vw5hwbngy4-debug/Xenosaga-I-II-DS-English

Xenosaga I+II DS – Complete Dutch Translation v1.0.4

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@vw5hwbngy4-debug vw5hwbngy4-debug released this 01 Sep 21:54
408434c

Xenosaga I+II DS – Complete Dutch Translation v1.0.4

Complete Dutch fan translation for Xenosaga I+II on Nintendo DS.
This release includes the final cold-boot fixes for the Dutch title menu and opening sequence, including the remaining Turkana Lake location card.

Final fixes

  • Dutch main title menu
  • Dutch opening narration
  • ケニヤ トゥルカナ湖 → Kenia, Turkanameer
  • Full Dutch dialogue and story text
  • Dutch choices, menus, system text and translated graphical UI elements
  • Final BPS generated from a clean Japanese ROM

Installation

Apply the included .bps patch to a clean Japanese copy of Xenosaga I+II using a BPS-compatible patcher such as Floating IPS.

The original game ROM is not included.

Verification

BPS SHA-256:
8cd1f7fe9a8a81c6a50687b4cd5e5d19a8fd1c2bdbc86f2ce8d4d5594dc3ebee

Patched ROM SHA-256:
9ba968714e69fd815b4624cb88722cbc66639e3a2cdf04726cbe09cc29a99bc2
v1.0.4

Final runtime correction: the last remaining Japanese cold-boot location text was traced to 0/maptool/000_001.evc and translated to Kenia, Turkanameer.

Patch only. No copyrighted ROM image is distributed.

Xenosaga I+II DS Rough English v0.1 RC1 — Public QA

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@vw5hwbngy4-debug vw5hwbngy4-debug released this 29 Aug 14:51
408434c

Xenosaga I+II DS Rough English v0.1 RC1 — Public QA

This is the first public QA release candidate of my independent rough-English localization of Xenosaga I+II for Nintendo DS.

The goal of this RC1 is broad English readability and real runtime testing across the full game. It is not a polished final localization.

Current verified state

  • Core/story machine-readable text: complete rough English
  • Supported visible EVC Japanese remaining: 0
  • EVC choice menus: 1,286 Japanese options found, 0 remaining in the supported choice layer
  • EVC branch relocation: 1,304 targets relocated, 0 unresolved
  • Boot to gameplay: PASS, user tested
  • Early English dialogue: PASS, user tested
  • Opening Yes / No choice: PASS, user tested
  • Previously freezing Yes tutorial branch: PASS after EVC branch-relocation fix
  • No branch: PASS
  • Opening dialogue word-wrap fix: PASS
  • Battle scene: reached and shown
  • Full playthrough validation: not yet complete

Runtime gameplay video

Xenosaga I+II DS in English – Full-Game Rough Translation RC1 Gameplay

https://youtu.be/WXCLkwqY2JU

Known issues

  • Some Japanese UI/notification text can still appear, for example around incoming mail.
  • Some lower-screen English font/UI text is difficult to read.
  • Translation quality is intentionally rough and prioritizes coverage over literary polish.
  • Battle-system QA is incomplete.
  • Full end-to-end playthrough validation has not yet been completed.
  • Graphics/font cleanup is still ongoing.

These issues are not currently known to block an English playthrough.

Important runtime fix in this RC1

The first real playtest found a hard freeze when selecting Yes at:

Do you want to warm up before the mission?

The freeze was caused by stale absolute EVC branch offsets after variable-length English text shifted event bytecode.

The serializer now relocates supported EVC branch targets automatically.

The same pass also fixed:

  • Japanese Yes / No choice text
  • English words splitting across lines
  • isolated one-letter dialogue lines

Patch format

This release includes a BPS patch only.

You need an original, unmodified Japanese Xenosaga I+II Nintendo DS ROM.

Required source ROM SHA-256:

938d07521cfc937d179402e85c8b0b43f3e929a494838ff1455b29126b56d356

Apply the .bps patch using FLIPS or another compatible BPS patcher.

No ROM is distributed with this project.

Patch SHA-256

8864d3e9035b92c55148da9870b531f4387defa8153b3d274fbac3469acad464

Status

Public QA RC1

Please report:

  • crashes or freezes
  • untranslated Japanese
  • unreadable text
  • bad wrapping
  • menu/UI problems
  • battle/control problems
  • late-game regressions

Screenshots and short videos are especially useful.

FULL PLAYTHROUGH VALIDATION = NOT YET COMPLETE