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Other players' names (Show Player Name / Always Show Player Name / Player Name Color)
New "Other Player Bar — Style" section: independent bar color, gradient, background,
opacity, and vertical offset for other players, separate from your own bar
Always Show Player HP Bar — other players' bars can show outside combat, not just
once tracked
Same-tile stacking for bars and names, for both NPCs and players — replaces flat
overlap with a claimed vertical stack that reacts correctly to camera angle
NPC Stack Limit / Player Stack Limit — cap how many actors render on one crowded tile
Prioritize Self on Same Tile — hide a co-located NPC's/player's bar and name instead
of stacking with your own
Hotkeys — independent keybinds to instantly toggle names and HP bars
Per-bar Always Show toggles for your own bars — HP, Prayer, Special, and Run can each
now show outside combat independently
Prayer tick timer — sweeping flick-timing indicator across the Prayer bar, with its
own color and a "hide while not praying" toggle
HP/bar text alignment (Left/Center/Right), for both NPC and player bars
Loot-key-carrying PK skull variants (the skull graphic now reflects key count, not
just plain-skulled)
Config sections now collapsed by default on first open
Bug fixes
NPC HP bar no longer lingers through the death animation — hides the instant the
killing blow lands, independent of persist duration (issue #22)
Other players' (and self's) HP bars had the same death-animation-lingering bug —
fixed too
NPC names under "Always Show NPC Name" no longer linger through the death animation
after the bar has already vanished
Same-tile bar/name stacking no longer drifts into overlap as camera angle changes
Same-tile stacking no longer staggers left/right
Same-tile stack no longer snaps/jumps when a new actor walks into an already-settled
group
"Always Show NPC/Player Name" silently did nothing whenever the matching "Always Show
Bar" toggle was already on
Vertical Offset (Other Players) now moves the name too, not just the bar
Overhead skull/prayer icon no longer drifts from its row during heavy same-tile
stacking
Overhead chat text now anchors at its real vanilla position above the head instead of
tracking the bar/name stack — was visibly shifting depending on which bars were
showing, and sitting too close to the model at low vertical offsets
PK skull icon now actually renders — the plugin was suppressing the native one to
draw a replacement, but no replacement existed, so it just vanished
Overhead skull/prayer icon now shows correctly for a player with only a skull or
prayer icon and no bar/name at all — previously got nothing, native icon included
Run energy bar was still tied to the combat/tracked lifecycle despite being
documented as showing "regardless of combat state" — fixed to depend purely on its
own drain timeout
Solo player bar (only one of HP/Prayer/Special/Run showing) was pinned flush against
the head, ignoring its configured vertical offset — now always applies the offset
like every other bar count
Crash fix: NullPointerException in overhead chat text drawing and onScriptPostFired from unchecked nulls
Performance
Cached per-tick NPC-tracked-state lookup instead of recomputing it every rendered
frame in the "Always Show NPC Bar/Name" pass
Removed / changed
Other players' Display Mode setting removed — their bars are now always shown as a
percentage (Number/Both never worked reliably for them)
"Replace Overhead Icon" toggle removed — the icon/hitsplat/chat-text redraw is always
on now
Docs
README: removed the stale "PvP untested" note, fixed Configuration docs that had
drifted from the actual config (missing sections, a documented setting that doesn't
exist), added a RuneLite Patreon link, trimmed redundant phrasing
TODO.md: renumbered, and restored two open bugs (Verzik/Nylocas pillars) that had
gone missing despite still being unresolved