First launch: this build is unsigned (no paid Apple Developer account), so
after unzipping, macOS Gatekeeper may show "Mineways.app is damaged and can't
be opened" — that's just the quarantine flag on an unsigned app, not a broken
download or a broken zip. Fix it with one Terminal command, then open normally:
xattr -cr ~/Downloads/Mineways.app
(adjust the path if you moved the app first, e.g. to /Applications)
Release Notes
Added
- Native macOS Port: This is a native macOS (
wxWidgets/ Cocoa) port of Eric Haines's original Windows-only Mineways repository. All macOS-specific code is housed in theMac/directory, while sharing the identical C++ core. - Full Keyboard Shortcuts Parity: Added a comprehensive accelerator table bringing macOS keyboard shortcuts up to feature parity with the Windows version. You can now use shortcuts for all menu actions (e.g.,
Cmd+Oto open,Cmd+Eto export, numeric keys for zoom levels, etc.).
Fixed
- Export Dialog UX Enhancements: The Export Dialog now seamlessly preserves and reloads your configuration states when switching between file export types (e.g., OBJ vs. USD), mirroring the Windows experience.
- Code Health & Stability: Resolved a large number of compiler warnings across the shared C++ core (
blockInfo.cpp,MinewaysMap.cpp,ObjFileManip.cpp) to ensure stable, clean CI builds on macOS.