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NB Multiplayer 2.2.7 — export mods as .nbpatch

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@weighta weighta released this 09 Oct 21:44
· 8 commits to main since this release

Export mods and tweaks as .nbpatch (for other game copies and reNut)

  • Export… on every mod card (the built-in tweaks too) and on modded editions saves a standalone .nbpatch.
  • Combine several: tick several mods and use Export… or To reNut mods in the build bar to combine them into one patch (e.g. Breakable town vehicles + ULTRA Parts).
  • Right-click a mod: Export as .nbpatch / Export to reNut mods folder / Choose the reNut mods folder. The reNut folder is chosen once and written to only when you export there. A warning appears if another patch there changes the same files; export them together instead.
  • What's in an export:
    • A single mod is exported unchanged, so rooms still see it as the same mod.
    • Combinations and mods with world edits are flattened into plain file changes plus game-code tweaks.
    • A README inside explains how to install it in NB Multiplayer, NB Studio, NB.Cli and reNut.
  • Limit in reNut's mods folder: it applies game-file changes (world files, ULTRA parts…) but not game-code tweaks. Breakable town vehicles, the town crash fix and similar tweaks are therefore ignored there (reNut says so in its log). They work in Xenia and in NB Multiplayer editions.
  • NB.Cli: mod-export <out> <clean game> <mods...> [--name].
  • NB Multiplayer's window no longer freezes when the Steam overlay opens (2.2.6).