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v1.1.0 - Perfomance and Gameplay Fixes and Improvements
Bug-fix and performance update over v1.0.0. All versions of the recomp were affected.
Fixes
- Blood/creep puddles dealt "random" damage. The floor check was done at the wrong spot (1.5×–2.25× away from the player), so puddles far away could hurt you and the one under you sometimes didn't. Now it matches what you see.
- Slowdown in long sessions (and crashes on Switch after 20–30 min). Every sound left an invisible object behind; thousands piled up over time.
- Hitches after ~30 min of play. The game now produces ~60% less memory garbage, and cleaning it up can no longer make a game tick miss its deadline.
- Eternal Edition: the hard-mode mark no longer appears on the HUD when hard mode is off.
- The learned preload list no longer grows without limit, and preloading never fills more than ~60% of the texture atlas.
- Sound durations now use each sound's real sample rate.
Improvements
- Lower input latency: the controller/keyboard is read continuously while waiting for the display, so presses don't wait for the next frame (
low_latency = 1, on by default). - New experimental option
interp_leadinisaac.ini(0–0.5) to draw the image slightly ahead. Visual only; the game logic is not affected.
Downloads
IsaacRecomp_Win64.zip— WindowsIsaacRecomp_Linux64.tar.gz— LinuxIsaacRecomp_Switch.zip— Nintendo Switch (homebrew)
Full Changelog: v1.0.1...v1.1.0