v1.3.38
Wiki updates
- https://github.com/wibobm/fvtt-rmu/wiki/Combat-Tracker
- https://github.com/wibobm/fvtt-rmu/wiki/Combat-Movement
- https://github.com/wibobm/fvtt-rmu/wiki/Mounted-Combat
Features & Fixes
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fix: parry for a currently parried attacker would sometimes be incorrectly clamped on their 2nd or further attacks in the same round.
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feat: Combat Movement tracking takes into account Prone, Encumbrance and Concentration limits.

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feat: Mounted Combat. Use token hud to mount / dismount. In combat use appropriate action and Token Hud controls will be enabled when action is fully paid (AP).


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feat: Charging supported for both melee and mounted charges.
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feat: Teleport for trusted players+ pick up token and press Tab. You can than freely move token anywhere on scene.
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feat: actions stand up/fall prone will remove/add Prone condition from actor.
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feat: Unspent AP on turn change will auto-spend them on the current in-progress action.
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feat: Your Pace of movement is carried over in Open Rounds.