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Mounted Combat
In order to mount a token the combat zone of the actor and the mount must overlap. If the actor is in combat then AP must be allocated to mount or dismount a token. The Token Hud will have a Mount or a Dismount button.
If more than 1 mount is overlaps with the actor's combat zone a dialog will appear allowing you to select which to mount.
- Mount & Rider should both be in Combat Tracker
- Rider & Mount will move at pace of Mount
- Action Menu for Mount (4 AP) and Dismount (4 AP) are in the movment group. During combat the Token Hud controls will only be available for Mount or Dismount after the mounting action is fully paid (4 AP).
- Attacks made by the rider at Jog+ pace while mounted will be at the mount size.
- Charge Pace is based on mounts total distance travelled. (rest by stopping movement).
- Attacks for the Rider will be at the Pace penalty of mount offset by skill in Mounted Combat.
Rolemaster Unified system for Foundry VTT. Created by Bob Morris.
All source code included to support play of ICE Rolemaster Unified on Foundry VTT is Copyright © 2023-2025 Robert Morris. All rights reserved.
Iron Crown Enterprises, I.C.E., ICE, Rolemaster, ICE Rolemaster Unified, High Adventure Role Playing, HARP, Spacemaster, Cyberspace, and Bladelands - and all products related thereto - are all trademark and copyright 2002-2025 © properties of Iron Crown Enterprises Ltd, 37 Fulbourn Road, Cambridge, United Kingdom. All rights reserved.