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v1.2.0

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@wlfn1116 wlfn1116 released this 03 Aug 07:31
· 628 commits to master since this release
3f55a3f

-Two-player online arcade, set up entirely in-game: Host Game, Find LAN Games, or Join by IP Address from the new main-menu entry
-Rollback netcode by default, so your ship answers input the instant you press it; the original delay-based lockstep is still selectable in the host's lobby
-Cross-platform play between the Windows, Linux, Switch and Vita builds, on a simulation that runs tick for tick on every platform
-Automatic desync recovery: the host ships its whole game state over and both machines resume from it
-Online games save and resume, sharing the regular 2-player save page, so a run can move between couch co-op and online
-Host lobby binds the session: netcode, desync recovery, game speed, which ship the host flies and other various settings (such as the new Random Pickups and Arcade Life Boost options)
-Ping readout in the outpost before levels, P1/P2 tagging in the two-player HUD, and a toggleable session log for diagnosing desyncs
-Arcade Life Boost added to Setup > Enhancements > Game Tweaks, off by default: shield and armor ceilings scale with a ship's remaining lives across all arcade modes
-Random Pickups added to Setup > Enhancements > Game Tweaks, off by default: weapon balls are re-rolled inside their own class instead of following the level script
-Network submenu added to Setup > Enhancements > Game Tweaks, holding the network log toggle and, on consoles, Clear Net Log
-Arcade life icons now count the lives you have rather than the spare ones
-FPS Cap now accepts a typed value
-Link Sounds toggle added to Setup > Sound for the two-ship fuse cue
-Other UI touchups, minor stability and performance improvements