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Releases: wlfn1116/OpenTyrian2000-Engaged
Release list
v1.4.2
Latest build
v1.4.1
-Endless mode milestone zones now have a warning screen before their outposts
-Endless mode Surveyor perk now has a chance to drop the ASTCITY bombs, ASTEROID1 orbiting candy pickups and a random special weapon pickup
-Endless mode Nanorepair perk will now apply it's effect only when your equipped shield bar is full and you haven't taken any damage for 5 seconds
-Endless mode Front and Rear guns renamed to Primary and Secondary guns to better reflect the nature of being able to equip two front or two rear guns at the same time
-Added a black outline to various Online Multiplayer texts to improve readability against some backgrounds
-The game will now remember the last save slot position to make it easier to quick-save
-Left-clicking with the colorize tool in the ShipEdit sprite editor will now colorize one pixel to that chosen palette, right clicking will color the entire frame
-Other various fixes, visual touchups and QoL additions
v1.4.0
-Added the Ship Editor into the Extra menu on the title screen, trying to capture much of the old DOS era SHIPEDIT.EXE while simultaneously making it more nicely presentable and practically usable
-Added a release for multiple more platforms, including iOS and Android
-Added an on-screen button system to make every menu navigatable on these touchscreen-only devices
-Added options regarding these on-screen buttons into the Heads-Up Display menu
-Added an option to adjust the opacity of these on-screen buttons into the Setup menu
-Added an option to transfer data between devices
-Some other minor adjustments and bug fixes
v1.3.2
-Added the option to change the color of your ship in Online Multiplayer to better tell ships apart
-Added the option to change the opacity of the other player in Online Multiplayer to better tell ships apart
-Added the option to see the Shield/Armor bars of the other player in Online Multiplayer
-Added the Guidance Package perk, each stack giving your weapons more homing towards enemies and enabling more parts of your arsenal to work with it
-Added the Twin Pods perk, effectively doubling your sidekicks
-Added the Reinforced Prow perk, allowing you to have an enemy-ramming playstyle
-Added the Knife Fight perk, which makes you deal more damage the close you are to enemies
-Added the Reflector perk, which reflects back shield-absorbed shots
-Added four stronger enemy shot homing modifiers
-Slightly rebalanced some perks
-Rebalanced late-game Endless difficulty and Extra Perk prices, the game now tracks how much you've bought, adjusts the price by it and limits to 2 bought perks per outpost visit
-The Soul of Zinglon special weapon has been remade for Endless mode to make it work properly with perks (extended special duration etc.)
-Saves are now decrypted and easily editable in case something went wrong with your save
-Touchups and accuracy hardening of FluidSynth/MIDI playback
-Bug fixes and other minor adjustments
v1.3.1
-Added two new Base Level modes for Endless mode; these two will draw from the pool of levels in a random order, as if the pieces were drawn from a bag
-Reworked the Kinetic Converter perk, now it can additionally also refill ammo, advance the charge stages of charge sidekicks, lower the special weapon cooldown and reduce twiddle cost
-Reworked the Chain Reaction perk, now it increases it's reach with each stack and actually works like a chain reaction and it also had it's visuals adjusted
-Countermeasures and Chain Reaction now have better visual feedback (along with the Shockwave boon)
-The 2-player exclusive Dragonwing can now appear in the shop in Endless mode (but without it's Linked Arcade mechanics)
-Made the Elite/Champion/Random special weapon drop sparks a little brighter along with some other touchups
-Made the Elite/Champion enemies have colored explosions and projectiles related to their status
-Made the message when killing Elite/Champion enemies have colored tints related to their status
-Made the Elite/Champion enemies slightly rarer and adjusted the saturation scaling of them going up the zones
-Enemies that spawn in invulnerable but turn damageable later now roll Elite/Champion status
-Adjusted some sector modifier logic and rarity (All Elite and Half Elite etc. can't now appear in the same sector and made some of them slightly less rare)
-Adjusted some damage values to piercing weapons because they seemed to be nerfed to be basically unviable
-Adjusted the supersparks during Opening Salvo to not be so extremely excessive but still visible enough to give good visual feedback of the stronger shots
-Adjusted the superspark system to be more friendly towards online games
-Adjusted twiddle detection to be more friendly towards online games + made twiddles more consistent (expected behavior when upside-down etc.)
-Improved LAN game discovery
-Remade the Enhancements menu because it grew kind of too big, now with added presets (Vanilla/Engaged/Custom)
-Replaced some more generic special weapon icons with sprites that better suit them when Unused Graphics are on
-Renamed some weapons in Endless (two Protron weapons -> "Front Protron" and "Rear Protron" etc.)
-Dual-mode weapons are now labelled in the rear gun shop menu
-Rear weapons appearing in the front weapon shop and vice-versa now has a visual indicator in Endless mode
-Added some more toggles for episodic differences (such as the ship graphic for the shop)
-Some other minor adjustments and bug fixes
v1.3.0
-Online play is now available across all supported modes: Arcade (Linked, Separate, Timed Battle), Campaign, Endless, SuperTyrian, Super Arcade, and even Destruct
-Added full Campaign co-op: play through an entire episode with two complete ships, separate wallets, separate shops, and simultaneous shopping between levels
-Added Endless co-op: the run and zone counter are shared, while wallets, shop inventories, perks, and drives remain personal. Co-op has separate records because two ships can reach depths unavailable to solo runs
-The Endless host can configure the seed, run mode, base-level behavior, course charting, and whether combo streaks use personal or shared kills
-A downed co-op ship now spectates for the rest of the zone and rejoins at the next outpost, allowing the surviving player to continue
-Added a Credit setting for co-op. Shared gives both players access to all earnings, while Individual pays the player who earned them. Double Earnings can compensate for the split and is primarily intended for Online Endless
-Added three Online Arcade modes: the classic Linked pair, Separate ships playing the single-player Arcade rules together, and Timed Battle
-Campaign, Endless, Linked Arcade, Separate Arcade, SuperTyrian, and Super Arcade sessions can be saved and resumed with both ships intact. Either player can host the resumed session
-Custom weapons can work online. Each player can bring one design, and both machines receive the complete weapon data. Endless records involving custom weapons are marked on both machines
-Added an Endless Base Level setting. Same gives every course choice the same base level, while Varied selects a level independently for each course
-The Radar perk can now reroll the Chart-a-Course screen
-Moved Life Boost, Random Pickups, and Rear Gun Scale into a dedicated Arcade submenu under Game Tweaks
-Reworked the Enhancements menu
-Optimized subpixel rendering and added an option to disable only supersampled effects, which account for most of the rendering cost while producing a relatively small visual difference
-Changed the Endless mode datacube/secret level pickup sprites to something more appropriate to indicate that the player will receive a random special weapon
-Added slight raidiating particle aura for Elite/Champion enemies
-Added further UI refinements, stability fixes, performance improvements, and multiplayer synchronization fixes
-Fixed several online synchronization issues affecting Delay-Based netcode, custom weapons after resuming, end-of-game screens, debug/autofire settings, saving from the outpost menu and loading/restoring online games
v1.2.1
-Added Rear Gun Scale for one-player Arcade modes, letting extra lives power up the rear gun too
-Added Unused Sprites, on by default, giving 21 weapons and sidekicks distinct shop icons
-Reworked Endless mode forgiveness; it's now split into Relaxed, Standard and Hardcore modes
-Reworked the Run Over screen with lifetime cash earned and spent, separate records for each run mode and new milestone messages
-Endless records now show a trailing C when a custom weapon flew the run, as in Furthest zone: 58 C
-The Endless seed screen now shows the selected mode's zone record, and High Scores gained a final Endless page listing every mode and its records by difficulty, each erasable behind a confirmation
-Opening Salvo now carries its boost into delayed secondary explosions from weapons such as Mega Pulse and bomb sidekicks
-Improved crash and rollback-netcode troubleshooting with clearer reports and timestamped per-session logs in a dedicated log folder, so older reports are no longer overwritten
-FluidSynth now finds SoundFonts beside the game as well as in the data folder, and is unavailable when no SoundFont is present
-Fixed the Endless E-Shop unexpectedly refreshing when moving between the Episode 1-3 and Episode 4-5 weapon sets
v1.2.0
-Two-player online arcade, set up entirely in-game: Host Game, Find LAN Games, or Join by IP Address from the new main-menu entry
-Rollback netcode by default, so your ship answers input the instant you press it; the original delay-based lockstep is still selectable in the host's lobby
-Cross-platform play between the Windows, Linux, Switch and Vita builds, on a simulation that runs tick for tick on every platform
-Automatic desync recovery: the host ships its whole game state over and both machines resume from it
-Online games save and resume, sharing the regular 2-player save page, so a run can move between couch co-op and online
-Host lobby binds the session: netcode, desync recovery, game speed, which ship the host flies and other various settings (such as the new Random Pickups and Arcade Life Boost options)
-Ping readout in the outpost before levels, P1/P2 tagging in the two-player HUD, and a toggleable session log for diagnosing desyncs
-Arcade Life Boost added to Setup > Enhancements > Game Tweaks, off by default: shield and armor ceilings scale with a ship's remaining lives across all arcade modes
-Random Pickups added to Setup > Enhancements > Game Tweaks, off by default: weapon balls are re-rolled inside their own class instead of following the level script
-Network submenu added to Setup > Enhancements > Game Tweaks, holding the network log toggle and, on consoles, Clear Net Log
-Arcade life icons now count the lives you have rather than the spare ones
-FPS Cap now accepts a typed value
-Link Sounds toggle added to Setup > Sound for the two-ship fuse cue
-Other UI touchups, minor stability and performance improvements
v1.1.1
-Added a toggle to restore unused hostile ice base enemy behavior (CAMANIS, ICESECRET)
-Added build commit above current version on the titlescreen
-Renamed some Enhancements submenus
-Outpost before Zone 100 now has a different unique song from the other milestone zones to give it a sense of "finality"
-Slight Endless mode rebalances
-Other minor stability and performance improvements