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v1.3.0
-Online play is now available across all supported modes: Arcade (Linked, Separate, Timed Battle), Campaign, Endless, SuperTyrian, Super Arcade, and even Destruct
-Added full Campaign co-op: play through an entire episode with two complete ships, separate wallets, separate shops, and simultaneous shopping between levels
-Added Endless co-op: the run and zone counter are shared, while wallets, shop inventories, perks, and drives remain personal. Co-op has separate records because two ships can reach depths unavailable to solo runs
-The Endless host can configure the seed, run mode, base-level behavior, course charting, and whether combo streaks use personal or shared kills
-A downed co-op ship now spectates for the rest of the zone and rejoins at the next outpost, allowing the surviving player to continue
-Added a Credit setting for co-op. Shared gives both players access to all earnings, while Individual pays the player who earned them. Double Earnings can compensate for the split and is primarily intended for Online Endless
-Added three Online Arcade modes: the classic Linked pair, Separate ships playing the single-player Arcade rules together, and Timed Battle
-Campaign, Endless, Linked Arcade, Separate Arcade, SuperTyrian, and Super Arcade sessions can be saved and resumed with both ships intact. Either player can host the resumed session
-Custom weapons can work online. Each player can bring one design, and both machines receive the complete weapon data. Endless records involving custom weapons are marked on both machines
-Added an Endless Base Level setting. Same gives every course choice the same base level, while Varied selects a level independently for each course
-The Radar perk can now reroll the Chart-a-Course screen
-Moved Life Boost, Random Pickups, and Rear Gun Scale into a dedicated Arcade submenu under Game Tweaks
-Reworked the Enhancements menu
-Optimized subpixel rendering and added an option to disable only supersampled effects, which account for most of the rendering cost while producing a relatively small visual difference
-Changed the Endless mode datacube/secret level pickup sprites to something more appropriate to indicate that the player will receive a random special weapon
-Added slight raidiating particle aura for Elite/Champion enemies
-Added further UI refinements, stability fixes, performance improvements, and multiplayer synchronization fixes
-Fixed several online synchronization issues affecting Delay-Based netcode, custom weapons after resuming, end-of-game screens, debug/autofire settings, saving from the outpost menu and loading/restoring online games