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Rev 4.4.0

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@xavier150 xavier150 released this 01 Aug 21:34
· 288 commits to release since this release

Unreal Engine Assets Exporter - Release Log

Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs

Version 4.4.0

  • Full refactoring about asset management and addon in general.
  • New: Support materials and textures export using glTF 2.0 format.
  • New: Sub folder support for modular skeletal meshes.
  • New: Better and more checks for potential issue checker.
  • New: Experimental glTF 2.0 export procedure.
  • New: Interchange import now is supported on Unreal 5.1, (before it was only 5.5 and above).
  • New: Roll/Twist support on splines.
  • New: Support action slots rescale for FBX when not using unit scale 0.01. (Action slots was added in Blender 4.4)
  • New: All assets now use the same export procedure system to manage export type and details.
  • New: Addon updated for Blender 4.5.
  • New: Select/deselect all buttons for action export specific list. (Thanks SAM-tak!)
  • Changed: "Check Potential Errors" renamed "Check Potential Issues".
  • Changed: Skeletal animation now doesn't add one frame at the end of the animation by default. (This was used for looping but it's better to let the user decide with the option "bfu_anim_action_end_frame_offset")
  • Changed: New wiki button to open Lods page.
  • Changed: The default export folder "ExportedFbx" is now "ExportedAssets".
  • Changed: The default export folder "ImportedFbx" is now "ImportedBlenderAssets".
  • Changed: "Export animation without mesh" moved in animations tab and it is now False by default.
  • Changed: "Auto Rig Pro export" removed.
  • Changed: Box collisions (UBX) now use perfect box shape instead of convex hull. (Better for collision detection at import)
  • Changed: Better console logs.
  • Fixed: Check Potential shape keys issues identify the wrong modifiers.
  • Fixed: In Blender 4.4 the app crashes with some constraints. (Removing constraints now also removes the driver's influence to avoid crashing.)
  • Fixed: Import script does not use the correct name for search and apply pre import setting.
  • Fixed: All panels under an accordion contain a small space over it.
  • Fixed: Import counter is wrong when an import fails.
  • Fixed: Static Mesh Lod Groups is set at import but never applied.
  • Fixed: Script when trying to replace a read-only file. (Happens when Unreal uses it at the same time)
  • Fixed: Asset number is None in the export logs.
  • Fixed: Animation export may stay idle (NLA export fail, fixed with BBPL update).
  • Fixed: Modifiers distances not updated with the rescale when the Unit Scale is not set to 0.01.
  • Fixed: bfu_do_not_import_curve_with_zero not updated with presets.
  • Fixed: Skeleton is not renamed when importing a new skeletal mesh.
  • Fixed: Export animation with bake options may produce script failure.
  • Fixed: Relative path properties show warning in Blender 4.5.
  • Fixed: Compatibility issue with Blender 2.8.