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Unreal Engine Assets Exporter - Release Log
Release Logs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Release-Logs
Version 4.4.8
- New: Skeletal Mesh Socket clipboard is now ordered by socket name.
Changed: Better UI for collision and socket in Tools panel. - Fixed: Socket UI uses the wrong value and produces script warning in the console.
(Case issue: bfu_socket_custom_Name -> bfu_socket_custom_name) - Fixed: During export child objects may change their position.
(reparenting of duplicated objects may change the object position because of inverse transform.) - Fixed: Static Mesh Socket transforms are wrong with gltf exports.
(I added fix for FBX export transform but gltf export should not use that fix or it will produce wrong transform.) - Fixed: Skeletal Mesh Socket transform is wrong with fbx exports when unit scale is not 0.01.
(The Copy Skeletal Mesh socket button doesn't apply spacing rescale)