Releases: xoxor4d/gta4-rtx
Release list
Release 1.4.2
Changelog 1.4.2
- Added an option to always draw lowest LOD map sections (entire map) - off by default
- Added marker #100 to dukes area where a few meshes are attached to (remix base mod) (near basketball field)
- Fixed an issue with the override tooltip on CompSettings (F4 menu)
- Fixed sun/moon getting stuck
- Updated remix runtime to include the very latest changes (This fixes issues with DLFG > 2x)
Changelog 1.4.0
- Fully integrates the Numos - Atmospheric Sky System which can be toggled via the F4 menu (see further down below)
- The updated Remix Runtime should help with the CPU Bottleneck. It does not fully fix it.
Remix Runtime:
- Rebased onto almost up-to-date version of the remix runtime
- A bunch Numos updates (by Remix Plus)
- Rasterized (original) Sky: fog now attenuates water reflections which blends the water and sky more nicely
- Fixed an issue where the sun/moon rendered twice
- Increased precision of distant light (sun) rotation - smoothing sun shadow movement
- Fixed emissive lamp flickering
- Fixed raindrops staying on translucent surfaces after it stopped raining
F4 Menu:
- Added a checkbox to quickly toggle between Physical Sky (Numos) and the Original Sky
- Added weather and time options to the Utility tab
- General F4 menu cleanup and slight restructuring
- Added an AntiCull toggle button to the Utility tab which disables all anti-culling tweaks. Useful if you want to take smaller remix captures
- Added a button to toggle a performance overlay showing a frame-graph, FPS and a stutter counter to the Utility tab
General:
- Fixed weather blending when using Numos
- Updated Numos weather presets
- Fixed dark rain particles
- Emissive surfaces now use vertex colors by default which now properly tint / dimm building lights and other emissive surfaces
- Changed on/off time for night time emissives to match game lights
- Updated DLSS + FG to 310.7.0 and tweaked
bridge.conf - Fixed invisible player / world on first spawn
- Added Discord Rich Presence - showing if player is on foot or in a vehicle + vehicle name and current area (and adds
- RTX) - Increased draw distance of roadside lights + volumetric strength (via new
.imgfile inupdates) - More light tweaks and cleanup by Thundery_Dan
- Tweaked Commandline.txt and added tweaked stream.ini
- Limited game option sliders (Distance/Quality/Vehicle Density) to sane values. Can be disabled via the F4 menu
- Use 720p if initial resolution on first startup is below 720p - should fix first startup issues for some users
- Set GTAIV.exe to high priority on start
- Deleted unnecessary, loose Fusion Fix fork files
- Updated readme and credits
Installation:
Install using the installer:
-
Download GTAIV-Remix-CompMod-Installer.exe
-
Place both files in the same folder (no need to copy them to your game folder) and run
GTAIV-Remix-CompMod-Installer.exe -
Use the File Dialog to select your
GTAIV.exewhich is located in your GTAIV install folder -
If this is your first time installing, the installer will ask if you want to install a custom Fork of FusionFix
- Press YES - If you already have FusionFix installed, it's definitely recommended to install this because the original, unmodified version has a few incompatibilities with RTX Remix. If you do not have FusionFix installed, you are free to choose. It's not a requirement but highly recommended.
-
The installer will ask you if you want to download the required base-remix-mod.
- Press YES - The CompMod will not function correctly without it - so make sure to install it.
- Use the
GITinstall method (recommended) because its easier and faster to update to new versions (and uses less bandwidth)
-
The installer will ask you if you want to download the optional gta4-autopbr-mod.
- This mod converts a bunch of game materials to approximated PBR-materials and makes the game less plasticy. It is entirely optional.
-
Make sure that you remove all custom launch arguments for GTAIV in Steam (if you have any set and use Steam to run the game)
Tip
You can re-run the installer at any time and choose to only check for remix-base-mod or AutoPBR updates.
If you've used the GIT installation method, it will do delta updates and pull the latest changes. The base mod is getting constant updates which are not coupled to Compatibility Mod releases.
OR Install manually (no need to do this if you've used the installer):
-
Open the zip and extract all files contained inside the
GTAIV-Remix-CompatibilityModfolder into your GTAIV directory (next to theGTAIV.exe). Overwrite all when prompted. -
If you want to use FusionFix or have it installed already, it's definitely recommended to install rtx-remix fork of it.
You can find the files inside_installer_options/FusionFix_RTXRemixFork. Extract theplugins&updateinto your GTAIV directory and override any existing files. -
Download gta4-rtx-base-mod
-
Extract the mods folder (inside of
gta4-rtx-base-mod-master) into yourrtx-remixfolder so that the folder structure looks like this:
.
├─ ...
├─ 📁 steamapps
│ └─📁 common
│ └─📁 Grand Theft Auto IV
│ └─📁 GTAIV
│ ├── 📜 a_gta4-rtx.asi
│ ├── 📜 d3d9.dll
│ ├── 📜 GTAIV.exe
│ ├── 📜 ...
│ │
│ ├── 📁 rtx_comp
│ └── 📁 rtx-remix
│ └─📁 mods
│ └─📁 gta4rtx
│ ├── 📜 comp_cars.usda
│ ├── 📜 comp_effects.usda
│ ├── 📜 mod.usda
│ └── ...
└── ...
Usage and general Info
- Run the game like normal or use the provided batch files (mentioned in the Wiki further down) if you notice heavy stuttering.
- Press
Alt + Xto open the Remix menu- Press
F4to open the Compatibility Mod menu
Toggling the Sky System
- Press
F4and toggleUse Remix Atmosphere System
Note
Troubleshooting / Guides -- Look into the Wiki if you are having issues:
https://github.com/xoxor4d/gta4-rtx/wiki/Troubleshooting---Guides
The release includes a custom remix runtime build that contains a few necessary changes. Info about the changes can be found here:
https://github.com/xoxor4d/gta4-rtx/wiki#remix-runtime-changes-and-differences-in-usage
Release 1.4.0
Changelog 1.4.0
- Fully integrates the Numos - Atmospheric Sky System which can be toggled via the F4 menu (see further down below)
- The updated Remix Runtime should help with the CPU Bottleneck. It does not fully fix it.
Remix Runtime:
- Rebased onto almost up-to-date version of the remix runtime
- A bunch Numos updates (by Remix Plus)
- Rasterized (original) Sky: fog now attenuates water reflections which blends the water and sky more nicely
- Fixed an issue where the sun/moon rendered twice
- Increased precision of distant light (sun) rotation - smoothing sun shadow movement
- Fixed emissive lamp flickering
- Fixed raindrops staying on translucent surfaces after it stopped raining
F4 Menu:
- Added a checkbox to quickly toggle between Physical Sky (Numos) and the Original Sky
- Added weather and time options to the Utility tab
- General F4 menu cleanup and slight restructuring
- Added an AntiCull toggle button to the Utility tab which disables all anti-culling tweaks. Useful if you want to take smaller remix captures
- Added a button to toggle a performance overlay showing a frame-graph, FPS and a stutter counter to the Utility tab
General:
- Fixed weather blending when using Numos
- Updated Numos weather presets
- Fixed dark rain particles
- Emissive surfaces now use vertex colors by default which now properly tint / dimm building lights and other emissive surfaces
- Changed on/off time for night time emissives to match game lights
- Updated DLSS + FG to 310.7.0 and tweaked
bridge.conf - Fixed invisible player / world on first spawn
- Added Discord Rich Presence - showing if player is on foot or in a vehicle + vehicle name and current area (and adds
- RTX) - Increased draw distance of roadside lights + volumetric strength (via new
.imgfile inupdates) - More light tweaks and cleanup by Thundery_Dan
- Tweaked Commandline.txt and added tweaked stream.ini
- Limited game option sliders (Distance/Quality/Vehicle Density) to sane values. Can be disabled via the F4 menu
- Use 720p if initial resolution on first startup is below 720p - should fix first startup issues for some users
- Set GTAIV.exe to high priority on start
- Deleted unnecessary, loose Fusion Fix fork files
- Updated readme and credits
Installation:
Install using the installer:
-
Download GTAIV-Remix-CompMod-Installer.exe
-
Place both files in the same folder (no need to copy them to your game folder) and run
GTAIV-Remix-CompMod-Installer.exe -
Use the File Dialog to select your
GTAIV.exewhich is located in your GTAIV install folder -
If this is your first time installing, the installer will ask if you want to install a custom Fork of FusionFix
- Press YES - If you already have FusionFix installed, it's definitely recommended to install this because the original, unmodified version has a few incompatibilities with RTX Remix. If you do not have FusionFix installed, you are free to choose. It's not a requirement but highly recommended.
-
The installer will ask you if you want to download the required base-remix-mod.
- Press YES - The CompMod will not function correctly without it - so make sure to install it.
- Use the
GITinstall method (recommended) because its easier and faster to update to new versions (and uses less bandwidth)
-
The installer will ask you if you want to download the optional gta4-autopbr-mod.
- This mod converts a bunch of game materials to approximated PBR-materials and makes the game less plasticy. It is entirely optional.
-
Make sure that you remove all custom launch arguments for GTAIV in Steam (if you have any set and use Steam to run the game)
Tip
You can re-run the installer at any time and choose to only check for remix-base-mod or AutoPBR updates.
If you've used the GIT installation method, it will do delta updates and pull the latest changes. The base mod is getting constant updates which are not coupled to Compatibility Mod releases.
OR Install manually (no need to do this if you've used the installer):
-
Open the zip and extract all files contained inside the
GTAIV-Remix-CompatibilityModfolder into your GTAIV directory (next to theGTAIV.exe). Overwrite all when prompted. -
If you want to use FusionFix or have it installed already, it's definitely recommended to install rtx-remix fork of it.
You can find the files inside_installer_options/FusionFix_RTXRemixFork. Extract theplugins&updateinto your GTAIV directory and override any existing files. -
Download gta4-rtx-base-mod
-
Extract the mods folder (inside of
gta4-rtx-base-mod-master) into yourrtx-remixfolder so that the folder structure looks like this:
.
├─ ...
├─ 📁 steamapps
│ └─📁 common
│ └─📁 Grand Theft Auto IV
│ └─📁 GTAIV
│ ├── 📜 a_gta4-rtx.asi
│ ├── 📜 d3d9.dll
│ ├── 📜 GTAIV.exe
│ ├── 📜 ...
│ │
│ ├── 📁 rtx_comp
│ └── 📁 rtx-remix
│ └─📁 mods
│ └─📁 gta4rtx
│ ├── 📜 comp_cars.usda
│ ├── 📜 comp_effects.usda
│ ├── 📜 mod.usda
│ └── ...
└── ...
Usage and general Info
- Run the game like normal or use the provided batch files (mentioned in the Wiki further down) if you notice heavy stuttering.
- Press
Alt + Xto open the Remix menu- Press
F4to open the Compatibility Mod menu
Important
Troubleshooting / Guides -- Look into the Wiki if you are having issues:
https://github.com/xoxor4d/gta4-rtx/wiki/Troubleshooting---Guides
Note
The release includes a custom remix runtime build that contains a few necessary changes. Info about the changes can be found here:
https://github.com/xoxor4d/gta4-rtx/wiki#remix-runtime-changes-and-differences-in-usage
Toggling the Sky System
- Press
F4and toggleUse Remix Atmosphere System
Edit: I've submitted the Installer to MS for manual review. If you get a false positive, download and use the Installer that shipped with 1.3.2: https://github.com/xoxor4d/gta4-rtx/releases/download/v1.3.2/GTAIV-Remix-CompMod-Installer.exe
Release 1.3.2
Important - this release comes in two flavors
- The default one (stable) which should generally be used
- A version that incorporates a WIP physical atmosphere + volumetric clouds + weather system "Numos" (Remix Plus) by
If you want to test the new sky system:
- Install the Compatibility Mod by following the
Installationguide further down below. - Afterwards, download GTAIV-AtmosTestAssets-1.3.2.zip and extract its contents into your GTA4 folder (where
GTAIV.exeis located) and replace all files when prompted
✳️ If you need support or have questions about this version, please ask on discord and refrain from creating an Issue on GitHub.
Changelog
Remix Runtime:
- Rebased remix runtime to near top of tree (latest changes)
- Pulled all of the new tonemappers from Remix Plus (by https://github.com/TheGreatHMMMM) into the stable branch
Anti Culling:
- Implemented a new anti culling system which renders map sectors outside the players view frustum with their lowest LOD.
This fixes most of the long distance shadows popping in and out of existence. - Adjusted other anti culling settings to regain some performance
- Added a new system which forces high LOD objects - that are really close to the player - outside of the view frustum.
This prevents lights from turning off when they are no longer in view, as some are only attached to high LOD objects.
Installer:
- Added standalone git cloning for remix mods. Users can now choose to create a local git repo or continue to use the zip download. Using git will make incremental remix mod updating much, much faster because only changed files are getting pulled.
General:
- Added weather and clock settings to the utility tab
- Fixed #87 fbi buffalo sirens + improved siren spotlights
- Updated the FusionFix fork to force-disable more settings that caused issues + changed the d3d9 string to rtx remix
- Fixed overly bright bowling interior and underground lights in centralpark via light tweaks (
rtx_comp\light_tweaks\z_comp-mod.toml) - Incorporated the local tonemapper changes into rtx.conf (and removed the addon settings file)
- Fixed an issue where the
comp_settings.tomlwas overwritten with settings from addon setting files - Removed expensive rain collision setting because its no longer supported
- Fix vehicle light z-fighting
Updates to the remix base mod:
- Tweaked raindrop visuals
- Started replacing alpha tested / blended chainlink fences with fully modeled fences all around the map to improve performance (because less OMM building)
Physical Atmosphere Branch:
- Sparkles made a bunch of performance improvements and visually overhauled many aspects of the cloud rendering
- Many other issues were fixed
- All related settings can be found in the Alt+X menu, second tab under the sky section
Installation:
Install using the installer:
-
Download GTAIV-Remix-CompMod-Installer.exe
-
Place both files in the same folder (no need to copy them to your game folder) and run
GTAIV-Remix-CompMod-Installer.exe -
Use the File Dialog to select your
GTAIV.exewhich is located in your GTAIV install folder -
If this is your first time installing, the installer will ask if you want to install a custom Fork of FusionFix
If you already have FusionFix installed, it's definitely recommended to install this because the original, unmodified version has a few incompatibilities with RTX Remix. If you do not have FusionFix installed, you are free to choose. It's not a requirement. -
The installer will ask you if you want to download the required base-remix-mod.
You can install this via a standard zip download or choose git, which will create a local repository that makes incremental updating easier and faster. -
Make sure that you remove all custom launch arguments for GTAIV in Steam (if you have any set)
OR Install manually (no need to do this if you've used the installer):
-
Open the zip and extract all files contained inside the
GTAIV-Remix-CompatibilityModfolder into your GTAIV directory (next to theGTAIV.exe). Overwrite all when prompted. -
If you want to use FusionFix or have it installed already, it's definitely recommended to install my custom fork of FusionFix because the original, unmodified version has a few incompatibilities with RTX Remix.
You can find the files inside_installer_options/FusionFix_RTXRemixFork. Extract theplugins&updateinto your GTAIV directory and override any existing files. -
Download gta4-rtx-base-mod
-
Extract the mods folder (inside of
gta4-rtx-base-mod-master) into yourrtx-remixfolder so that the folder structure looks like this:
.
├─ ...
├─ 📁 steamapps
│ └─📁 common
│ └─📁 Grand Theft Auto IV
│ └─📁 GTAIV
│ ├── 📜 GTAIV.exe.exe
│ ├── 📜 d3d9.dll
│ ├── 📜 ...
│ │
│ ├── 📁 rtx_comp
│ └── 📁 rtx-remix
│ └─📁 mods
│ └─📁 gta4rtx
│ ├── 📜 comp_cars.usda
│ ├── 📜 comp_effects.usda
│ ├── 📜 mod.usda
│ └── ...
└── ...
Usage and general Info
-
Run the game like normal or use the provided batch files (mentioned in the Wiki further down) if you notice heavy stuttering.
-
It's recommended to adjust distance and quality sliders in the GTA4 graphic options (higher values => earlier CPU bottleneck).
Try 30 for view distance and 40 for quality and adjust from there. The first launch might cause problems, simply re-try a second time.Press Alt + X to open the Remix menu
Press F4 to open the Compatibility Mod menu
Important
Troubleshooting / Guides -- Look into the Wiki if you are having issues:
https://github.com/xoxor4d/gta4-rtx/wiki/Troubleshooting---Guides
Note
The release includes a custom remix runtime build that contains a few necessary changes. Info about the changes can be found here:
https://github.com/xoxor4d/gta4-rtx/wiki#remix-runtime-changes-and-differences-in-usage
Edit - 18th of June 2026:
- updated
rtx.conffile inGTAIV-Remix-CompatibilityMod-1.3.2.zip - updated
rtx.conffile inGTAIV-AtmosTestAssets-1.3.2.zip - updated installer to rename certain, deprecated files from older versions of the mod that can cause issues now
Release 1.3.1
Important - this release comes in two flavors
- The default one (stable) which contains a few small bug fixes / improvements over 1.3.0 and should generally be used
- A version that contains a more up-to-date version of the remix runtime
with the addition of a physical atmosphere, volumetric clouds + weather system and new tonemappers (Remix Plus) by
⚠️ The second version is not ready for a full release as it has a bunch of issues (more on that further down below) ⚠️
If you want to test it:
- Install the compatibility by following the
Installationguide further down below. - Afterwards, download GTAIV-AtmosTestAssets-1.3.1.zip and extract its contents into your GTA4 folder (where
GTAIV.exeis located) and replace all files when prompted
If you need support or have questions about this version, please ask on discord and refrain from creating an Issue on GitHub.
Changelog 1.3.1
- Changed DLSS RayReconstruction model to Model
Dwhich should get rid of reflection noise - Slightly tweaked the new tonemapper settings that were introduced in 1.3.0 (made nights a little brighter)
- General code cleanup
- Fixed vertex color usage on vehicle livery which incorrectly tinted livery on 1.3.0
Physical Atmosphere Branch:
- Wired in-game weather to the atmosphere-weather system
- Modified atmosphere weather presets to fit IV's weather
- Rebased
Remix-Plusonto a newer version of the remix runtime (dxvk-remix fork that comes with this release)- includes fixes and improvements for the atmosphere system
- includes new
Shadow Terminator fixthat should smooth out hard shadow edges on lower poly meshes - DLFG 6x
- volumetric/particle fixes
- includes a very recent feature called
Preserve paththat improves the CPU bottleneck a little
⚠️ Issues with this branch due to recent remix changes / the atmosphere system ⚠️
- Clouds that come with the atmosphere system are performance intensive. You may need to disable cloud rendering or the physical atmosphere all together (more on that further down below)
- Alpha tested meshes like chainlink fences are unexpectedly rebuilding OMM's (micro triangles) and induce visual instability
- Surfaces with per surface tweaks (eg. wetness, emissive strength, dirt etc.) might not update as expected due to the new
Preserve pathfeature (my dxvk-remix modifications that allow for per surface tweaks are not yet adjusted for that feature) - Rain particle system is no longer visible
- General instability
- Loading into the game might result in missing meshes which can be fixed by entering and leaving the game menu via ESC
Changelog 1.3.0
- Settings: disabled color temperature setting + decrease desaturation influence
- Switched from global to the local tonemapper
- Fixed lights turning off when game is paused
- Fixed dlc phone bug #104
- Reduced default fog intensity
- Fixed black horizon fog #113
- Settings: fixed incorrect default values for rear lights on cars
- Settings: fixed
timecycle_bloom_enabledread/write issue (could not be disabled) - Rebased remix-fusion-fix fork onto 5.0
- Settings: added an option to force vertex color usage on vehicles (on by default) which properly colors wheels and other parts
- Direct input: forward middle mouse to ImGui
- General ImGui fixes + logic to reset comp-settings to their defaults by using the Middle Mouse Button
- Silenced pattern scan on release builds - only print errors
- Installer: added ability to skip base mod download if it was installed manually
- Added a workaround (hack) to fix Nicos invisible head after spawning (entering and leaving the menu via ESC also fixes the head)
Changes to CompSettings (and Remix settings)
-
CompSettings: now tracking a version per setting so that the comp mod no longer resets every comp-setting after an update. It will only reset settings that have drastically changed default settings due to logic changes under the hood.
-
Added Addon
.confand.tomlfile loading (rtx_comp/addon_settings/)-
Files in 'addon_settings' are automatically loaded on game start and are applied in inverse alphabetical order (lower to higher priority).
-
Community modders should use the addon_settings system to modify comp-mod / remix settings instead of directly editing the comp_settings.toml / rtx.conf files.
-
Files in
addon_settings/presetsare listed in a listbox inside the[Setting Presets]section in the Comp Settings tab of the F4 menu
and can be manually applied in-game by the user to quickly change the appearance of the game.
-
Fixes by Thundery_Dan
- Dirt was added to the
GTA_VEHICLE_MESHshaders - Fixed UV of the Dirt layer that is generated when the vehicle uses liveries
- The material types
GTA_EMISSIVESTRONGandGTA_EMISSIVESTRONG_ALPHAhave been added to be rendered with global UV animations, andGTA_HAIR_SORTED_ALPHAhas also been added to work with the NPC hair alpha testing option - Increased maximum draw distance for API light visualization to 3000 units and added more
disable backface cullinghashes - General light modfications and taxi bug fixed
- Lamppost fixes
- Fixed TVs
Remix runtime changes:
- Added colorgrading support to the local tonemapper
- Updated remix runtime assets and enabled SSS (Subsurface Scattering)
Installation:
Install using the installer:
-
Download GTAIV-Remix-CompMod-Installer.exe
-
Place both files in the same folder (no need to copy them to your game folder) and run
GTAIV-Remix-CompMod-Installer.exe -
Use the File Dialog to select your
GTAIV.exewhich is located in your GTAIV install folder -
If this is your first time installing, the installer will ask if you want to install a custom Fork of FusionFix
If you already have FusionFix installed, it's definitely recommended to install this because the original, unmodified version has a few incompatibilities with RTX Remix. If you do not have FusionFix installed, you are free to choose. It's not a requirement. -
The installer will ask you if you want to download the required base-remix-mod
-
Make sure that you remove all custom launch arguments for GTAIV in Steam (if you have any set)
OR Install manually (no need to do this if you've used the installer):
-
Open the zip and extract all files contained inside the
GTAIV-Remix-CompatibilityModfolder into your GTAIV directory (next to theGTAIV.exe). Overwrite all when prompted. -
If you want to use FusionFix or have it installed already, it's definitely recommended to install my custom fork of FusionFix because the original, unmodified version has a few incompatibilities with RTX Remix.
You can find the files inside_installer_options/FusionFix_RTXRemixFork. Extract theplugins&updateinto your GTAIV directory and override any existing files. -
Download gta4-rtx-base-mod
-
Extract the mods folder (inside of
gta4-rtx-base-mod-master) into yourrtx-remixfolder so that the folder structure looks like this:
.
├─ ...
├─ 📁 steamapps
│ └─📁 common
│ └─📁 Grand Theft Auto IV
│ └─📁 GTAIV
│ ├── 📜 GTAIV.exe.exe
│ ├── 📜 d3d9.dll
│ ├── 📜 ...
│ │
│ ├── 📁 rtx_comp
│ └── 📁 rtx-remix
│ └─📁 mods
│ └─📁 gta4rtx
│ ├── 📜 comp_cars.usda
│...
Release 1.3.0
Changelog
- bump version to 1.3.0
- small imgui fixes, switch to local tonemapper (via addon setting)
- update remix runtime
- WAR for invisible head issue after sss fix
- rework remix_vars module and auto-load configs from addon_settings
- update remix runtime
- preset save 1
- update remix runtime
- installer: ability to skip base mod download if it was installed manually
- silence pattern scan on release builds - only print errors
- addon conf and toml file loading, imgui compsettings reset logic
- direct input: forward middle mouse to imgui
- settings: track version per setting to no longer reset everything on each update
- update remix runtime assets, enable SSS, beam TV glass texture
- update fusion fix fork
- comp settings: add option to force vertex color usage on vehicles
- update fusion fix fork
- comp settings: fix timecycle_bloom_enabled r/w
- Merge pull request #108 from DANLOPAND/fixes
- reversing changes to the overrides to organize them.
- fixed some unwatend changes
- Merge branch 'fixes' of https://github.com/DANLOPAND/gta4-rtx into fixes
- General light modfications and taxi bug fixed
- Merge pull request #107 from DANLOPAND/fixes
- Merge branch 'fixes' of https://github.com/DANLOPAND/gta4-rtx into fixes
- Increase maximum draw distance for API light visualization to 3000 units and added more disable backface culling hashes
- Merge pull request #106 from DANLOPAND/fixes
- The material types GTA_EMISSIVESTRONG and GTA_EMISSIVESTRONG_ALPHA have been added to be rendered with global UV animations, and GTA_HAIR_SORTED_ALPHA has also been added to work with the NPC hair alpha testing option.
- Merge pull request #105 from DANLOPAND/fixes
-
- Dirt was added to the GTA_VEHICLE_MESH shaders - Fixed UV of the Dirt layer that is generated when the vehicle uses liveries
- compsettings: fix default values for rear lights on cars
- fix dlc phone bug #104 + reduce default fog + black horizon fix
- rtx.conf - allow vertex colors for special textures (thanks to Thundery_Dan)
- fix lights turning off when game is paused
- Lamppost fixes by Thundery_Dan
- Merge remote-tracking branch 'origin/master'
- settings: disable color temperature setting + decrease desaturation influence
- Update issue templates
Installation:
Install using the installer:
-
Download GTAIV-Remix-CompMod-Installer.exe
-
Place both files in the same folder (no need to copy them to your game folder) and run
GTAIV-Remix-CompMod-Installer.exe -
Use the File Dialog to select your
GTAIV.exewhich is located in your GTAIV install folder -
If this is your first time installing, the installer will ask if you want to install a custom Fork of FusionFix
If you already have FusionFix installed, it's definitely recommended to install this because the original, unmodified version has a few incompatibilities with RTX Remix. If you do not have FusionFix installed, you are free to choose. It's not a requirement. -
The installer will ask you if you want to download the required base-remix-mod
-
Make sure that you remove all custom launch arguments for GTAIV in Steam (if you have any set)
OR Install manually (no need to do this if you've used the installer):
-
Open the zip and extract all files contained inside the
GTAIV-Remix-CompatibilityModfolder into your GTAIV directory (next to theGTAIV.exe). Overwrite all when prompted. -
If you want to use FusionFix or have it installed already, it's definitely recommended to install my custom fork of FusionFix because the original, unmodified version has a few incompatibilities with RTX Remix.
You can find the files inside_installer_options/FusionFix_RTXRemixFork. Extract theplugins&updateinto your GTAIV directory and override any existing files. -
Download gta4-rtx-base-mod
-
Extract the mods folder (inside of
gta4-rtx-base-mod-master) into yourrtx-remixfolder so that the folder structure looks like this:
.
├─ ...
├─ 📁 steamapps
│ └─📁 common
│ └─📁 Grand Theft Auto IV
│ └─📁 GTAIV
│ ├── 📜 GTAIV.exe.exe
│ ├── 📜 d3d9.dll
│ ├── 📜 ...
│ │
│ ├── 📁 rtx_comp
│ └── 📁 rtx-remix
│ └─📁 mods
│ └─📁 gta4rtx
│ ├── 📜 comp_cars.usda
│ ├── 📜 comp_effects.usda
│ ├── 📜 mod.usda
│ └── ...
└── ...
Usage and general Info
-
Run the game like normal or use the provided batch files (mentioned in the Wiki further down) if you notice heavy stuttering.
-
It's recommended to adjust distance and quality sliders in the GTA4 graphic options (higher values => earlier CPU bottleneck).
Try 30 for view distance and 40 for quality and adjust from there. The first launch might cause problems, simply re-try a second time.Press Alt + X to open the Remix menu
Press F4 to open the Compatibility Mod menu
Important
Troubleshooting / Guides -- Look into the Wiki if you are having issues:
https://github.com/xoxor4d/gta4-rtx/wiki/Troubleshooting---Guides
Note
The release includes a custom remix runtime build that contains a few necessary changes. Info about the changes can be found here:
https://github.com/xoxor4d/gta4-rtx/wiki#remix-runtime-changes-and-differences-in-usage
Release 1.2.1
Changelog 1.2.1
I've pulled 1.2.0 because some of the new logic wasn't working as intended - fixed now.
Comp Mod / Misc
- Fixed phone backgrounds completely - no more smearing
- Spotlight cone and softness calculations were calculated incorrectly in prior versions which has now been fixed. Spotlight cones now properly resemble the original spotlight cones
- Fixed an issue that caused the web browser to render nothing (caused by earlier changes to phone rendering code)
- Disabled snow cheats on FF fork because they would result in a crash when they were used
- Fixed missing moon lighting on a certain part of the map by tweaking
bxwnomoon(timecyclemodifier) - Global intensity of lights has been increased to better match the lights of the original game
- Added logic which decreases Sunlight and increases the Skylight for "bad weather" (rain, lightning, cloudy) to get more of an overcast look. Impact can be adjusted via the gui / settings.
Base Remix Mod / AutoPBR
- Removed a bunch of simple overrides on the base mod in favor of AutoPBR overrides with proper textures
- AutoPBR V2 with a bunch of new materials from various cutscenes and DLC's (~16k replacements / 24k texture files)
Older Changelogs:
Changelog 1.1.9
Comp Mod
- Fixed phone smearing issue on all phones / themes (Background is still black tho)
- Slight phone aspect ratio fixes
- Backported a few things from AutoPBR branch
- Installer now uses the highest version zip it finds instead of the first one (when multiple comp-mod zips are in the downloads folder)
- Installer can now download and install the AutoPBR pack (optional)
Runtime
- Update runtime to latest commit
- Fixed puddle roughness issues
- Puddles now clear normal info of materials below (noticed after AutoPBR)
Changelog 1.1.8
- Enabled remix' horizon based fog and added logic to increase the horizon height based on camera fog
(to prevent a hard edge after a certain height)
-
Refactored light override and marker logic. Multiple
.tomlfiles with light overrides / markers can now be loaded fromrtx_comp/light_tweaks/rtx_comp/markers. A-Z priority with earlier letters having higher priority. -
Added the ability to add additional lights to an existing game light
- Fixed the phone screen smearing issue and reduced fov impact on phone size
- Enabled
rtx.isShaderExecutionReorderingSupportedin the rtx.conf to enable SER on supported systems - Blocked keyboard input to the game when imgui wants text input
- The installer now creates a backup of the existing
rtx.confandcomp_settings.toml
Changelog 1.1.7
Comp Mod
- Fixed unbreakable sirens
- Bar shaped sirens now have actual lights
- Firetruck sirens now have actual lights (+ made firetruck sirens translucent)
- Fixed a crashing issues on certain missions (see #49)
- Added a tweaked
timecyclemodifiers.datto enable moon light everywhere - Added a setting to tweak intensity of the moonlight
- Updated FF fork to re-enable fps counter + timecycle info
- Updated Remix Runtime and fixed issues with per draw-call modifiers (instance issues - emissive flicker)
- Fixed installer issues and added remix-mod downloading logic
- Added code to prevent radar background flicker that could occur sometimes
Remix Mod
- Added a PBR material for one type of sidewalk and corner variants (broker)
- Added some road PBR materials (mostly generic asphalt) w/o albedo and a few damaged variants
- Removed remix-mod files from the Compatibility Repo and put them here
Changelog (1.1.5 / 1.1.6)
Comp Mod
- Disabled a game function that renders projected light coronas (because they are broken) and unhid the corona texture.
Doing this fixed things like:
- Console now logs to a file (
rtx_comp/logfile.txt) - Tagged more decal textures (thanks Thundery_Dan)
- Fixed an issue that could make emissives flicker (not completely fixed everywhere)
- Fixed disable raindrop option on translucent vehicle windows
- Increased default sun volumetric influence to 2
- Added an option to clamp the minimum bloom intensity at night
- Ignored an original rain particle texture which was causing visual issues
- ImGui layout improvements
- Added an option (F4) to enable/disable expensive rain collision testing (disabled by default)
- Added an option (F4) to enable wetness occlusion checks and mask smoothing
Note
Disable Wetness Occlusion Smoothing if you don't use DLSS-RR!
Performance impact of occlusion testing is expensive, disable it if you notice major slowdowns and report back!
-
Added a feature that creates a secondary set of lights (sphere lights) on sirens to slightly illuminate the sirens themselves.
Still not looking perfect. Remix translucent objects are hard to work with. -
Modified police, police2 and ambulance game meshes to separate siren texture from other meshes (requires FusionFix)
This allows proper remix overwrites and they now look like this:
Remix Mod
- Shortened asset paths to fix issues with installer
- Fixed an issue where taxi's appeared too metallic
- Rain particle tweaks
- Multiple mesh and glass fixes (not a complete list, only a few examples - thanks CriticalHit_NL for reporting a bunch)
- Bergen wood texture (because why not)
Runtime
- Fixed particle system TLAS collision code
- Added per-drawcall support for an emissive scalar on translucent materials
Installation:
Install using the installer (same when updating from prior versions):
-
Download GTAIV-Remix-CompMod-Installer.exe
-
Place both files in the same folder (no need to copy them to your game folder) and run
GTAIV-Remix-CompMod-Installer.exe -
Use the File Dialog to select your
GTAIV.exewhich is located in your GTAIV install folder -
If this is your first time installing, the installer will ask if you want to install a custom Fork of FusionFix
If you already have FusionFix installed, it's definitely recommended to install this because the original, unmodified version has a few incompatibilities with RTX Remix. If you do not have FusionFix installed, you are free to choose. It's not a requirement...
Release 1.1.9
Changelog 1.1.9
Comp Mod
- Fixed phone smearing issue on all phones / themes (Background is still black tho)
- Slight phone aspect ratio fixes
- Backported a few things from AutoPBR branch
- Installer now uses the highest version zip it finds instead of the first one (when multiple comp-mod zips are in the downloads folder)
- Installer can now download and install the AutoPBR pack (optional)
Runtime
- Update runtime to latest commit
- Fixed puddle roughness issues
- Puddles now clear normal info of materials below (noticed after AutoPBR)
Older Changelogs:
Changelog 1.1.8
- Enabled remix' horizon based fog and added logic to increase the horizon height based on camera fog
(to prevent a hard edge after a certain height)
-
Refactored light override and marker logic. Multiple
.tomlfiles with light overrides / markers can now be loaded fromrtx_comp/light_tweaks/rtx_comp/markers. A-Z priority with earlier letters having higher priority. -
Added the ability to add additional lights to an existing game light
- Fixed the phone screen smearing issue and reduced fov impact on phone size
- Enabled
rtx.isShaderExecutionReorderingSupportedin the rtx.conf to enable SER on supported systems - Blocked keyboard input to the game when imgui wants text input
- The installer now creates a backup of the existing
rtx.confandcomp_settings.toml
Changelog 1.1.7
Comp Mod
- Fixed unbreakable sirens
- Bar shaped sirens now have actual lights
- Firetruck sirens now have actual lights (+ made firetruck sirens translucent)
- Fixed a crashing issues on certain missions (see #49)
- Added a tweaked
timecyclemodifiers.datto enable moon light everywhere - Added a setting to tweak intensity of the moonlight
- Updated FF fork to re-enable fps counter + timecycle info
- Updated Remix Runtime and fixed issues with per draw-call modifiers (instance issues - emissive flicker)
- Fixed installer issues and added remix-mod downloading logic
- Added code to prevent radar background flicker that could occur sometimes
Remix Mod
- Added a PBR material for one type of sidewalk and corner variants (broker)
- Added some road PBR materials (mostly generic asphalt) w/o albedo and a few damaged variants
- Removed remix-mod files from the Compatibility Repo and put them here
Changelog (1.1.5 / 1.1.6)
Comp Mod
- Disabled a game function that renders projected light coronas (because they are broken) and unhid the corona texture.
Doing this fixed things like:
- Console now logs to a file (
rtx_comp/logfile.txt) - Tagged more decal textures (thanks Thundery_Dan)
- Fixed an issue that could make emissives flicker (not completely fixed everywhere)
- Fixed disable raindrop option on translucent vehicle windows
- Increased default sun volumetric influence to 2
- Added an option to clamp the minimum bloom intensity at night
- Ignored an original rain particle texture which was causing visual issues
- ImGui layout improvements
- Added an option (F4) to enable/disable expensive rain collision testing (disabled by default)
- Added an option (F4) to enable wetness occlusion checks and mask smoothing
Note
Disable Wetness Occlusion Smoothing if you don't use DLSS-RR!
Performance impact of occlusion testing is expensive, disable it if you notice major slowdowns and report back!
-
Added a feature that creates a secondary set of lights (sphere lights) on sirens to slightly illuminate the sirens themselves.
Still not looking perfect. Remix translucent objects are hard to work with. -
Modified police, police2 and ambulance game meshes to separate siren texture from other meshes (requires FusionFix)
This allows proper remix overwrites and they now look like this:
Remix Mod
- Shortened asset paths to fix issues with installer
- Fixed an issue where taxi's appeared too metallic
- Rain particle tweaks
- Multiple mesh and glass fixes (not a complete list, only a few examples - thanks CriticalHit_NL for reporting a bunch)
- Bergen wood texture (because why not)
Runtime
- Fixed particle system TLAS collision code
- Added per-drawcall support for an emissive scalar on translucent materials
Installation:
Install using the installer:
-
Download GTAIV-Remix-CompMod-Installer.exe
-
Place both files in the same folder (no need to copy them to your game folder) and run
GTAIV-Remix-CompMod-Installer.exe -
Use the File Dialog to select your
GTAIV.exewhich is located in your GTAIV install folder -
If this is your first time installing, the installer will ask if you want to install a custom Fork of FusionFix
If you already have FusionFix installed, it's definitely recommended to install this because the original, unmodified version has a few incompatibilities with RTX Remix. If you do not have FusionFix installed, you are free to choose. It's not a requirement. -
The installer will ask you if you want to download the required base-remix-mod
-
Make sure that you remove all custom launch arguments for GTAIV in Steam (if you have any set)
OR Install manually (no need to do this if you've used the installer):
-
Open the zip and extract all files contained inside the
GTAIV-Remix-CompatibilityModfolder into your GTAIV directory (next to theGTAIV.exe). Overwrite all when prompted. -
If you want to use FusionFix or have it installed already, it's definitely recommended to install my custom fork of FusionFix because the original, unmodified version has a few incompatibilities with RTX Remix.
You can find the files inside_installer_options/FusionFix_RTXRemixFork. Extract theplugins&updateinto your GTAIV directory and override any existing files. -
Download gta4-rtx-base-mod
-
Extract the mods folder (inside of
gta4-rtx-base-mod-master) into yourrtx-remixfolder so that the folder structure looks like this:
.
├─ ...
├─ 📁 steamapps
│ └─📁 common
│ └─📁 Grand Theft Auto IV
│ └─📁 GTAIV
│ ├── 📜 GTAIV.exe.exe
│ ├── 📜 d3d9.dll
│ ├── 📜 ...
│ │
│ ├── 📁 rtx_comp
│ └── 📁 rtx-remix
│ └─📁 mods
│ └─📁 gta4rtx
│ ├── 📜 comp_cars.usda
│ ├── 📜 comp_effects.usda
│ ├── 📜 mod.usda
│ └── ...
└── ...
Usage and general Info
-
Run the game like normal or use the provided batch files (mentioned in the Wiki further down) if you notice heavy stuttering.
-
It's recommended to adjust distance and quality sliders in the GTA4 graphic options (higher values => earlier CPU bottleneck).
Try 30 for view dist...
Release 1.1.8
Changelog 1.1.8
- Enabled remix' horizon based fog and added logic to increase the horizon height based on camera fog
(to prevent a hard edge after a certain height)
-
Refactored light override and marker logic. Multiple
.tomlfiles with light overrides / markers can now be loaded fromrtx_comp/light_tweaks/rtx_comp/markers. A-Z priority with earlier letters having higher priority. -
Added the ability to add additional lights to an existing game light
- Fixed the phone screen smearing issue and reduced fov impact on phone size
- Enabled
rtx.isShaderExecutionReorderingSupportedin the rtx.conf to enable SER on supported systems - Blocked keyboard input to the game when imgui wants text input
- The installer now creates a backup of the existing
rtx.confandcomp_settings.toml
Older Changelogs:
Changelog 1.1.7
Comp Mod
- Fixed unbreakable sirens
- Bar shaped sirens now have actual lights
- Firetruck sirens now have actual lights (+ made firetruck sirens translucent)
- Fixed a crashing issues on certain missions (see #49)
- Added a tweaked
timecyclemodifiers.datto enable moon light everywhere - Added a setting to tweak intensity of the moonlight
- Updated FF fork to re-enable fps counter + timecycle info
- Updated Remix Runtime and fixed issues with per draw-call modifiers (instance issues - emissive flicker)
- Fixed installer issues and added remix-mod downloading logic
- Added code to prevent radar background flicker that could occur sometimes
Remix Mod
- Added a PBR material for one type of sidewalk and corner variants (broker)
- Added some road PBR materials (mostly generic asphalt) w/o albedo and a few damaged variants
- Removed remix-mod files from the Compatibility Repo and put them here
Changelog (1.1.5 / 1.1.6)
Comp Mod
- Disabled a game function that renders projected light coronas (because they are broken) and unhid the corona texture.
Doing this fixed things like:
- Console now logs to a file (
rtx_comp/logfile.txt) - Tagged more decal textures (thanks Thundery_Dan)
- Fixed an issue that could make emissives flicker (not completely fixed everywhere)
- Fixed disable raindrop option on translucent vehicle windows
- Increased default sun volumetric influence to 2
- Added an option to clamp the minimum bloom intensity at night
- Ignored an original rain particle texture which was causing visual issues
- ImGui layout improvements
- Added an option (F4) to enable/disable expensive rain collision testing (disabled by default)
- Added an option (F4) to enable wetness occlusion checks and mask smoothing
Note
Disable Wetness Occlusion Smoothing if you don't use DLSS-RR!
Performance impact of occlusion testing is expensive, disable it if you notice major slowdowns and report back!
-
Added a feature that creates a secondary set of lights (sphere lights) on sirens to slightly illuminate the sirens themselves.
Still not looking perfect. Remix translucent objects are hard to work with. -
Modified police, police2 and ambulance game meshes to separate siren texture from other meshes (requires FusionFix)
This allows proper remix overwrites and they now look like this:
Remix Mod
- Shortened asset paths to fix issues with installer
- Fixed an issue where taxi's appeared too metallic
- Rain particle tweaks
- Multiple mesh and glass fixes (not a complete list, only a few examples - thanks CriticalHit_NL for reporting a bunch)
- Bergen wood texture (because why not)
Runtime
- Fixed particle system TLAS collision code
- Added per-drawcall support for an emissive scalar on translucent materials
Installation:
Install using the installer:
-
Download GTAIV-Remix-CompMod-Installer.exe
-
Place both files in the same folder (no need to copy them to your game folder) and run
GTAIV-Remix-CompMod-Installer.exe -
Use the File Dialog to select your
GTAIV.exewhich is located in your GTAIV install folder -
If this is your first time installing, the installer will ask if you want to install a custom Fork of FusionFix
If you already have FusionFix installed, it's definitely recommended to install this because the original, unmodified version has a few incompatibilities with RTX Remix. If you do not have FusionFix installed, you are free to choose. It's not a requirement. -
The installer will ask you if you want to download the required base-remix-mod
-
Make sure that you remove all custom launch arguments for GTAIV in Steam (if you have any set)
OR Install manually (no need to do this if you've used the installer):
-
Open the zip and extract all files contained inside the
GTAIV-Remix-CompatibilityModfolder into your GTAIV directory (next to theGTAIV.exe). Overwrite all when prompted. -
If you want to use FusionFix or have it installed already, it's definitely recommended to install my custom fork of FusionFix because the original, unmodified version has a few incompatibilities with RTX Remix.
You can find the files inside_installer_options/FusionFix_RTXRemixFork. Extract theplugins&updateinto your GTAIV directory and override any existing files. -
Download gta4-rtx-base-mod
-
Extract the mods folder (inside of
gta4-rtx-base-mod-master) into yourrtx-remixfolder so that the folder structure looks like this:
.
├─ ...
├─ 📁 steamapps
│ └─📁 common
│ └─📁 Grand Theft Auto IV
│ └─📁 GTAIV
│ ├── 📜 GTAIV.exe.exe
│ ├── 📜 d3d9.dll
│ ├── 📜 ...
│ │
│ ├── 📁 rtx_comp
│ └── 📁 rtx-remix
│ └─📁 mods
│ └─📁 gta4rtx
│ ├── 📜 comp_cars.usda
│ ├── 📜 comp_effects.usda
│ ├── 📜 mod.usda
│ └── ...
└── ...
Usage and general Info
-
Run the game like normal or use the provided batch files (mentioned in the Wiki further down) if you notice heavy stuttering.
-
It's recommended to adjust distance and quality sliders in the GTA4 graphic options (higher values => earlier CPU bottleneck).
Try 30 for view distance and 40 for quality and adjust from there. The first launch might cause problems, simply re-try a second time.Press Alt + X to open the Remix menu
Press F4 to open the Compatibility Mod menu
Important
Troubleshooting / Guides -- Look into the Wiki if you are having issues:
https://github.com/xoxor4d/gta4-rtx/wiki/Troubleshooting---Guides
Note
The release includes a custom remix runtime build that contains a few necessary changes. Info about the changes can be found here:
https://github.com/xoxor4d/gta4-r...
Release 1.1.7
Hotfix 12.01.26:
- Updated FF fork again to fix an issue that happend when pressing F3
- Updated the Remix Bridge because there was a version mismatch between the Bridge and the Runtime
- Removed remix-mod files from the Compatibility Repo and put them here
- Fixed installer issues and added remix-mod downloading logic ^
- Added code to prevent radar background flicker that could occur sometimes
Changelog 1.1.7
Comp Mod
- Fixed unbreakable sirens
- Bar shaped sirens now have actual lights
- Firetruck sirens now have actual lights (+ made firetruck sirens translucent)
- Fixed a crashing issues on certain missions (see #49)
- Added a tweaked
timecyclemodifiers.datto enable moon light everywhere - Added a setting to tweak intensity of the moonlight
- Updated FF fork to re-enable fps counter + timecycle info
- Updated Remix Runtime and fixed issues with per draw-call modifiers (instance issues - emissive flicker)
Remix Mod
- Added a PBR material for one type of sidewalk and corner variants (broker)
- Added some road PBR materials (mostly generic asphalt) w/o albedo and a few damaged variants
Changelog (1.1.5 / 1.1.6)
Comp Mod
- Disabled a game function that renders projected light coronas (because they are broken) and unhid the corona texture.
Doing this fixed things like:
- Console now logs to a file (
rtx_comp/logfile.txt) - Tagged more decal textures (thanks Thundery_Dan)
- Fixed an issue that could make emissives flicker (not completely fixed everywhere)
- Fixed disable raindrop option on translucent vehicle windows
- Increased default sun volumetric influence to 2
- Added an option to clamp the minimum bloom intensity at night
- Ignored an original rain particle texture which was causing visual issues
- ImGui layout improvements
- Added an option (F4) to enable/disable expensive rain collision testing (disabled by default)
- Added an option (F4) to enable wetness occlusion checks and mask smoothing
Note
Disable Wetness Occlusion Smoothing if you don't use DLSS-RR!
Performance impact of occlusion testing is expensive, disable it if you notice major slowdowns and report back!
-
Added a feature that creates a secondary set of lights (sphere lights) on sirens to slightly illuminate the sirens themselves.
Still not looking perfect. Remix translucent objects are hard to work with. -
Modified police, police2 and ambulance game meshes to separate siren texture from other meshes (requires FusionFix)
This allows proper remix overwrites and they now look like this:
Remix Mod
- Shortened asset paths to fix issues with installer
- Fixed an issue where taxi's appeared too metallic
- Rain particle tweaks
- Multiple mesh and glass fixes (not a complete list, only a few examples - thanks CriticalHit_NL for reporting a bunch)
- Bergen wood texture (because why not)
Runtime
- Fixed particle system TLAS collision code
- Added per-drawcall support for an emissive scalar on translucent materials
Installation:
Install using the installer:
-
Download GTAIV-Remix-CompMod-Installer.exe
-
Place both files in the same folder (no need to copy them to your game folder) and run
GTAIV-Remix-CompMod-Installer.exe -
Use the File Dialog to select your
GTAIV.exewhich is located in your GTAIV install folder -
If this is your first time installing, the installer will ask if you want to install a custom Fork of FusionFix
If you already have FusionFix installed, it's definitely recommended to install this because the original, unmodified version has a few incompatibilities with RTX Remix. If you do not have FusionFix installed, you are free to choose. It's not a requirement. -
The installer will ask you if you want to download the required base-remix-mod
-
Make sure that you remove all custom launch arguments for GTAIV in Steam (if you have any set)
OR Install manually (no need to do this if you've used the installer):
-
Open the zip and extract all files contained inside the
GTAIV-Remix-CompatibilityModfolder into your GTAIV directory (next to theGTAIV.exe). Overwrite all when prompted. -
If you want to use FusionFix or have it installed already, it's definitely recommended to install my custom fork of FusionFix because the original, unmodified version has a few incompatibilities with RTX Remix.
You can find the files inside_installer_options/FusionFix_RTXRemixFork. Extract theplugins&updateinto your GTAIV directory and override any existing files. -
Download gta4-rtx-base-mod
-
Extract the mods folder (inside of
gta4-rtx-base-mod-master) into yourrtx-remixfolder so that the folder structure looks like this:
.
├─ ...
├─ 📁 steamapps
│ └─📁 common
│ └─📁 Grand Theft Auto IV
│ └─📁 GTAIV
│ ├── 📜 GTAIV.exe.exe
│ ├── 📜 d3d9.dll
│ ├── 📜 ...
│ │
│ ├── 📁 rtx_comp
│ └── 📁 rtx-remix
│ └─📁 mods
│ └─📁 gta4rtx
│ ├── 📜 comp_cars.usda
│ ├── 📜 comp_effects.usda
│ ├── 📜 mod.usda
│ └── ...
└── ...
Usage and general Info
-
Run the game like normal or use the provided batch files (mentioned in the Wiki further down) if you notice heavy stuttering.
-
It's recommended to adjust distance and quality sliders in the GTA4 graphic options (higher values => earlier CPU bottleneck).
Try 30 for view distance and 40 for quality and adjust from there. The first launch might cause problems, simply re-try a second time.Press Alt + X to open the Remix menu
Press F4 to open the Compatibility Mod menu
Important
Troubleshooting / Guides -- Look into the Wiki if you are having issues:
https://github.com/xoxor4d/gta4-rtx/wiki/Troubleshooting---Guides
Note
The release includes a custom remix runtime build that contains a few necessary changes. Info about the changes can be found here:
https://github.com/xoxor4d/gta4-rtx/wiki#remix-runtime-changes-and-differences-in-usage
Release 1.1.7
Caution













