Release 1.3.0
Changelog
- bump version to 1.3.0
- small imgui fixes, switch to local tonemapper (via addon setting)
- update remix runtime
- WAR for invisible head issue after sss fix
- rework remix_vars module and auto-load configs from addon_settings
- update remix runtime
- preset save 1
- update remix runtime
- installer: ability to skip base mod download if it was installed manually
- silence pattern scan on release builds - only print errors
- addon conf and toml file loading, imgui compsettings reset logic
- direct input: forward middle mouse to imgui
- settings: track version per setting to no longer reset everything on each update
- update remix runtime assets, enable SSS, beam TV glass texture
- update fusion fix fork
- comp settings: add option to force vertex color usage on vehicles
- update fusion fix fork
- comp settings: fix timecycle_bloom_enabled r/w
- Merge pull request #108 from DANLOPAND/fixes
- reversing changes to the overrides to organize them.
- fixed some unwatend changes
- Merge branch 'fixes' of https://github.com/DANLOPAND/gta4-rtx into fixes
- General light modfications and taxi bug fixed
- Merge pull request #107 from DANLOPAND/fixes
- Merge branch 'fixes' of https://github.com/DANLOPAND/gta4-rtx into fixes
- Increase maximum draw distance for API light visualization to 3000 units and added more disable backface culling hashes
- Merge pull request #106 from DANLOPAND/fixes
- The material types GTA_EMISSIVESTRONG and GTA_EMISSIVESTRONG_ALPHA have been added to be rendered with global UV animations, and GTA_HAIR_SORTED_ALPHA has also been added to work with the NPC hair alpha testing option.
- Merge pull request #105 from DANLOPAND/fixes
-
- Dirt was added to the GTA_VEHICLE_MESH shaders - Fixed UV of the Dirt layer that is generated when the vehicle uses liveries
- compsettings: fix default values for rear lights on cars
- fix dlc phone bug #104 + reduce default fog + black horizon fix
- rtx.conf - allow vertex colors for special textures (thanks to Thundery_Dan)
- fix lights turning off when game is paused
- Lamppost fixes by Thundery_Dan
- Merge remote-tracking branch 'origin/master'
- settings: disable color temperature setting + decrease desaturation influence
- Update issue templates
Installation:
Install using the installer:
-
Download GTAIV-Remix-CompMod-Installer.exe
-
Place both files in the same folder (no need to copy them to your game folder) and run
GTAIV-Remix-CompMod-Installer.exe -
Use the File Dialog to select your
GTAIV.exewhich is located in your GTAIV install folder -
If this is your first time installing, the installer will ask if you want to install a custom Fork of FusionFix
If you already have FusionFix installed, it's definitely recommended to install this because the original, unmodified version has a few incompatibilities with RTX Remix. If you do not have FusionFix installed, you are free to choose. It's not a requirement. -
The installer will ask you if you want to download the required base-remix-mod
-
Make sure that you remove all custom launch arguments for GTAIV in Steam (if you have any set)
OR Install manually (no need to do this if you've used the installer):
-
Open the zip and extract all files contained inside the
GTAIV-Remix-CompatibilityModfolder into your GTAIV directory (next to theGTAIV.exe). Overwrite all when prompted. -
If you want to use FusionFix or have it installed already, it's definitely recommended to install my custom fork of FusionFix because the original, unmodified version has a few incompatibilities with RTX Remix.
You can find the files inside_installer_options/FusionFix_RTXRemixFork. Extract theplugins&updateinto your GTAIV directory and override any existing files. -
Download gta4-rtx-base-mod
-
Extract the mods folder (inside of
gta4-rtx-base-mod-master) into yourrtx-remixfolder so that the folder structure looks like this:
.
├─ ...
├─ 📁 steamapps
│ └─📁 common
│ └─📁 Grand Theft Auto IV
│ └─📁 GTAIV
│ ├── 📜 GTAIV.exe.exe
│ ├── 📜 d3d9.dll
│ ├── 📜 ...
│ │
│ ├── 📁 rtx_comp
│ └── 📁 rtx-remix
│ └─📁 mods
│ └─📁 gta4rtx
│ ├── 📜 comp_cars.usda
│ ├── 📜 comp_effects.usda
│ ├── 📜 mod.usda
│ └── ...
└── ...
Usage and general Info
-
Run the game like normal or use the provided batch files (mentioned in the Wiki further down) if you notice heavy stuttering.
-
It's recommended to adjust distance and quality sliders in the GTA4 graphic options (higher values => earlier CPU bottleneck).
Try 30 for view distance and 40 for quality and adjust from there. The first launch might cause problems, simply re-try a second time.Press Alt + X to open the Remix menu
Press F4 to open the Compatibility Mod menu
Important
Troubleshooting / Guides -- Look into the Wiki if you are having issues:
https://github.com/xoxor4d/gta4-rtx/wiki/Troubleshooting---Guides
Note
The release includes a custom remix runtime build that contains a few necessary changes. Info about the changes can be found here:
https://github.com/xoxor4d/gta4-rtx/wiki#remix-runtime-changes-and-differences-in-usage