RoweMod 3.3.2 - Rider tools and safer controls
RoweMod 3.3.2
More rider customization, new replay lens details, and safer loading.
What's new for players
- Tweak control: reworked Disable Trick Tweaking for manual and automatic bike tweaks.
- Hang 5 controls: keep normal game behavior, disable nose-manual variants, or swap the bumper-selected sides.
- Custom manual poses: move and rotate each foot and the hips separately. The in-game handles are bigger, the controls are clearer, and adjustment ranges are wider.
- Custom rider animations: load animation clips from a Unity bundle and choose which trick phase they replace. You need to supply the custom clips separately.
- Physics update rate: optional 30-250 Hz control. The default remains whatever the game uses. Higher settings cost more CPU; they do not increase FPS.
- VX1000 replay look: adjustable film grain, lens dirt, and fine scratches.
- Menu and tuning cleanup: improved landing-assist controls, One Point Oh toggles, and grind-pose scrolling.
- Safer startup: replaced early startup patches and guarded against unsupported game builds, including the cause of the earlier tweak-related map-spawn failure.
- Rear pegs: removed RoweMod's custom-frame peg workaround because the placement issue is in the base game.
Where to find it
- Ride > Handling: Disable Trick Tweaking, Nose Manual Variants (Hang 5), and the physics update rate.
- Customize > Stance & Look: manual and nose-manual foot/hip pose controls.
- Trick animation editor: custom rider clips.
- Replay Camera Lab: VX1000 lens character controls.
Before updating
Close BMX Streets, back up your current DLL and settings, and replace Mods/rowemod.dll with the attached file. Restart the game. No config reset is required.
Testing status: the build and 73 automated logic checks passed, and native hook targets/signatures were audited. The newest nose-manual, pose-editor, and startup changes still need broader in-game testing. Please report issues with the latest MelonLoader log; this release is not a claim that every feature has been play-tested.