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Added dedicated-server live management through the PalEditorBridge UE4SS mod, including runtime overview, player operations, inventory controls, and map data.
Added expanded offline save tools for Steam and Xbox Game Pass/WGS, including world overview, guild management, expeditions, arena rankings, fast travel, fog of war, inventory capacity, and raw JSON editing.
Added bilingual product documentation with verified local screenshots and installation guidance for the native bridge.
Bug Fixes
Hardened Steam and WGS save writes with revision checks, verified backups, source-change detection, failure recovery, and reopen validation.
Preserved supported legacy and current serialized property layouts across character, inventory, guild, expedition, and custom passive edits.
Made native bridge builds compatible with current GitHub Windows runners and normalized Windows path aliases in release tests.
Made source-bound bridge verification independent of checkout line endings while preserving source-change detection.
Made frontend test discovery and layout assertions portable across Windows and Unix GitHub runners.
Other Changes
Updated the desktop application to 1.1.0 and PalEditorBridge to 0.6.0.
Added GitHub release gates for bridge-core tests, source-bound DLL verification, exact mod-to-EXE byte checks, categorized release notes, and SHA-256 checksums.