Skip to content

Releases: xyuqikzz/Palworld-Save-Editor

1.1.8

Choose a tag to compare

@github-actions github-actions released this 21 Aug 06:15

New Features

  • Added unified Pal-list markers for Tower Boss, Boss, clone, Awakened, rare, raid, predator, oil-rig, and expedition states.
  • Added a confirmation-gated removal action for the observed bImportedCharacter clone marker on standard-world Pals. Steam and WGS persistence/reopen coverage is included; real-game load behavior remains unverified.
  • Allowed account-level Global Palboxes to open validly slotted records whose CharacterID is not yet present in the current catalog.

Bug Fixes

  • Prevented Pal presets from exporting or applying non-transferable read-only enhancement fields, and clamp preset satiety to each species' supported maximum.

Other Changes

  • Updated English, Simplified Chinese, and Nexus documentation, release metadata, and frontend/API/domain/storage coverage for 1.1.8.

1.1.7

Choose a tag to compare

@github-actions github-actions released this 17 Aug 08:20

New Features

  • Added a separate account-level Global Palbox workspace for Steam and Game Pass/WGS sources, with supported Pal and NPC editing, creation, cloning, deletion, backups, conflict detection, and reopen validation.
  • Added a confirmation-backed resize-down action for verified ordinary player backpacks to the official 42-slot base capacity; guild chests remain expansion-only.

Bug Fixes

  • Hardened WGS backup, commit, recovery, and reopen handling for extended Windows paths and categorized backup failures before target writes.

Other Changes

  • Updated English, Simplified Chinese, and Nexus documentation for the Global Palbox, WGS write safety, and backpack resize behavior.
  • Added frontend, API, domain, Steam, and synthetic WGS coverage for the new workflows, then synchronized application metadata and packaging checks to 1.1.7.

1.1.6

Choose a tag to compare

@github-actions github-actions released this 13 Aug 08:58

New Features

  • Added offline editing for player Remedy and Elixir bonus ranks, with separate controls and combined regular-plus-bonus limits for health, stamina, attack, carry weight, and work speed.
  • Added bidirectional Palbox level editing within the official 1-35 range, including explicit confirmation before reductions and repair of pre-existing values above the supported range.

Bug Fixes

  • Prevented player detail reads from silently creating missing consumable-bonus structures, so missing, incomplete, duplicate, or unknown layouts now fail closed instead of inventing save data.
  • Added staged-save postcondition checks for consumable bonuses and Palbox level reductions so requested values must survive serialization before the save can be committed.

Other Changes

  • Updated Palworld Save Editor to 1.1.6 and synchronized Python metadata, runtime version, lock file, English and Chinese READMEs, Nexus description, and packaging version checks.
  • Added localized player bonus controls and Palbox reduction warnings in English, French, Japanese, Korean, and Simplified Chinese.
  • Automated tests cover Steam and synthetic WGS open-edit-save-reopen paths for both features, API and domain validation, frontend behavior, the full backend suite, and a frontend production build. Real edited-save game loading and Xbox cloud synchronization were not performed for this release.

1.1.5

Choose a tag to compare

@github-actions github-actions released this 10 Aug 02:10

New Features

  • Redesigned the in-app save-source browser with filesystem-root navigation, folder search, natural name and recently modified sorting, modification timestamps, complete-world-save badges, and offline file-type icons.
  • Replaced browser-native alerts, confirmations, and prompts with queued, localized, focus-managed application dialogs that can expose technical details without replacing the user-facing recovery message.
  • Extended Game Pass source discovery so desktop folder selection can start from an Xbox user folder or a nested WGS container folder and safely resolve the owning containers.index.

Bug Fixes

  • Fixed Game Pass desktop source selection on platforms where the native chooser returns folders, while continuing to reject temporary and backup WGS trees.
  • Fixed fallback directory navigation at filesystem roots by showing the available root locations instead of reopening the same path.
  • Improved automatic local PalEditorBridge failures with actionable localized guidance and kept the local connection panel from collapsing when error details are shown.

Other Changes

  • Updated Palworld Save Editor to 1.1.5 and synchronized the Python metadata, runtime version, lock file, English and Chinese READMEs, and Nexus description.
  • Added the VSCode Icons Vue package for bundled offline file-type icons and added regression coverage for root browsing, path sorting, icon selection, dialog queuing, localization, and nested WGS discovery.
  • Automated tests cover Steam and synthetic WGS regression paths, source selection, localized dialogs, frontend production builds, PalEditorBridge core tests, and Windows release-artifact integrity. A copied real WGS sample was previously validated, but real edited-save game loading and Xbox cloud synchronization were not performed for this release.

1.1.4

Choose a tag to compare

@github-actions github-actions released this 05 Aug 09:48

New Features

  • Added Soul enhancement percentage displays beside stored ranks in both the offline Pal editor and the live Pal grant form.
  • Added direct system and in-app selection for Steam Level.sav and Game Pass containers.index sources.

Bug Fixes

  • Corrected the normal Soul enhancement limit from stored rank 60, which produces a 180% bonus, to rank 20 / 60%; legacy configuration and live-grant drafts are migrated or clamped, and PalEditorBridge enforces the same limit.
  • Marked modified WGS entries as pending synchronization by clearing their previous cloud revision identifiers and setting the dirty flag while preserving unchanged entries.
  • Fixed save-source browsing that hid or rejected Level.sav and containers.index in desktop and fallback file pickers.

Other Changes

  • Updated Palworld Save Editor to 1.1.4 and PalEditorBridge to 0.6.3, including a rebuilt verified DLL, manifest, and embedded mod package.
  • Updated English, Chinese, French, Japanese, Korean, Nexus, and native bridge guidance for source selection, Soul rank percentages, WGS pending-sync metadata, and cloud-verification boundaries.
  • Automated tests cover Steam and WGS source selection, WGS metadata updates, legacy Soul-limit migration, offline and live Soul limits, frontend production builds, native bridge contracts, and release-artifact integrity. A copied game-generated Steam save confirmed that stored rank 20 corresponds to a 60% in-game bonus; real edited-save game loading and Xbox cloud synchronization were not performed.

1.1.3

Choose a tag to compare

@github-actions github-actions released this 03 Aug 09:24

New Features

  • Redesigned the player inventory editor with a Palworld-style split layout, warehouse grid, equipment slots, drag-and-drop movement, quantity editing, and atomic replacement of occupied slots.
  • Added unrestricted passive-skill editing when invalid-option filtering is disabled, including up to 255 entries, duplicate passives, and precise removal of a selected duplicate occurrence.
  • Added Windows PC Game Pass/XGP live-management support through WinGDK process discovery, local bridge credentials, runtime path detection, and platform-specific installation guidance for authoritative hosts.
  • Enabled the verified Psychokinesis skill fruit in the item and active-skill catalogs.

Bug Fixes

  • Preserved the original opaque prefix when rebuilding CNK0-wrapped Game Pass Level.sav payloads, while continuing to reject truncated or unsupported envelope variants safely.
  • Prevented passive-only edits from rewriting active and mastered skill arrays, avoiding ACTIVE_SKILL_NOT_MASTERED failures on existing inconsistent skill sets.

Other Changes

  • Updated Palworld Save Editor to 1.1.3 and PalEditorBridge to 0.6.2, including a refreshed verified prebuilt DLL and manifest.
  • Updated English, Chinese, Nexus, native bridge, installation, and multilingual interface guidance for Steam, PC Game Pass/XGP, and dedicated-server live management.
  • Automated tests cover Steam and synthetic WGS regression paths, CNK0 open-edit-save-reopen behavior, inventory commands and layout, unrestricted passive skills, WinGDK discovery, frontend production builds, native bridge tests, and release-artifact integrity. A copied real WGS sample was previously validated, but real XGP gameplay effects, restart persistence, real game loading for this release, and Xbox cloud synchronization were not performed.

1.1.2

Choose a tag to compare

@github-actions github-actions released this 02 Aug 04:29

New Features

  • No new user-facing features.

Bug Fixes

  • Fixed Steam save, backup, recovery, export, and reopen operations when generated file paths exceed legacy Windows MAX_PATH limits.
  • Shortened newly created Steam backup paths under the sibling .pwe-backup directory while retaining legacy backup-directory exclusions and migration preservation.
  • Added specific, localized recovery guidance when Windows reports a path-too-long backup failure.

Other Changes

  • Updated Palworld Save Editor to 1.1.2.
  • Updated the English, Chinese, and Nexus documentation for the current Windows path-handling behavior.
  • Automated tests cover extended Windows paths, Steam backup and recovery, migration backup preservation, Steam and WGS regression paths, frontend save-error handling, the production frontend build, native bridge tests, and Windows release-artifact integrity. Real game loading and Xbox cloud synchronization were not performed for this release.

1.1.1

Choose a tag to compare

@github-actions github-actions released this 30 Jul 07:56

New Features

  • Added two-save migration with full-world and selected-character modes, Steam or WGS sources, a Steam-format target, one-to-one player mapping, dimensional Pal storage support, native directory pickers, and analysis-bound execution.
  • Added verified guild-base storage editing, role-sorted guild members, safe Guild Master transfer on known layouts, and a narrowly scoped repair for proven missing guild character handles.
  • Expanded dedicated-server live management with short-lived read-only saved-player snapshots, online and offline filters, lazy player details, combined runtime and saved map positions, and target-level capability gates.
  • Added dedicated-server announcements, kick, ban, unban, save-before-shutdown scheduling, bounded game-thread command processing, and coalesced persistence state reporting.
  • Added collapsible Party, Palbox, and other-location Pal groups with container, Paldeck, level, species, element, gender, boss, Lucky, and location filters.

Bug Fixes

  • Hardened migration with verified target backups, source and target conflict detection, complete-tree staging, atomic replacement, reopen validation, and verified recovery after partial failures.
  • Preserved valid saved player levels when runtime values are missing or invalid and corrected authoritative health and final-stat display paths.
  • Kept migration content below the fixed desktop and mobile top bars and retained safe native-picker fallbacks.
  • Preserved pending save state across repair and backup failures, and blocked automatic repair for ambiguous or mixed structural damage.
  • Completed the Korean platform labels instead of shipping English placeholders.

Other Changes

  • Updated Palworld Save Editor to 1.1.1 and PalEditorBridge to 0.6.1.
  • Rebuilt and source-bound the verified PalEditorBridge DLL and refreshed the installation and capability documentation.
  • Updated the English, Chinese, and Nexus documentation to reflect the current migration, storage, guild, Pal-list, and dedicated-server support boundaries.
  • Automated tests cover synthetic fixtures, copied offline save round trips, native core behavior, frontend contracts, production builds, and release artifact integrity. Real game effects, restart persistence, and Xbox cloud synchronization remain separately unverified.

1.1.0

Choose a tag to compare

@github-actions github-actions released this 27 Jul 10:33

New Features

  • Added dedicated-server live management through the PalEditorBridge UE4SS mod, including runtime overview, player operations, inventory controls, and map data.
  • Added expanded offline save tools for Steam and Xbox Game Pass/WGS, including world overview, guild management, expeditions, arena rankings, fast travel, fog of war, inventory capacity, and raw JSON editing.
  • Added bilingual product documentation with verified local screenshots and installation guidance for the native bridge.

Bug Fixes

  • Hardened Steam and WGS save writes with revision checks, verified backups, source-change detection, failure recovery, and reopen validation.
  • Preserved supported legacy and current serialized property layouts across character, inventory, guild, expedition, and custom passive edits.
  • Made native bridge builds compatible with current GitHub Windows runners and normalized Windows path aliases in release tests.
  • Made source-bound bridge verification independent of checkout line endings while preserving source-change detection.
  • Made frontend test discovery and layout assertions portable across Windows and Unix GitHub runners.

Other Changes

  • Updated the desktop application to 1.1.0 and PalEditorBridge to 0.6.0.
  • Added GitHub release gates for bridge-core tests, source-bound DLL verification, exact mod-to-EXE byte checks, categorized release notes, and SHA-256 checksums.

1.0.2

Choose a tag to compare

@github-actions github-actions released this 22 Jul 11:09

New Features

  • Added a guild-first navigation tree that groups bases, guild members, and unmatched workers, with revision-bound guild renaming.
  • Added a player attributes editor with packaged game icons and explicit save commands for status and extended attributes.
  • Added live expedition assignment validation, expedition status display, single and bulk unlock controls, and timer-only completion for active expeditions.
  • Added reusable passive-skill presets, quick MAX Pal and maximum work-suitability creation options, and Pal list sorting.
  • Added refresh-safe editor routes and session restoration for both Steam and Xbox Game Pass/WGS workspaces.
  • Expanded Pal and NPC catalog data, passive-skill metadata, and localized UI coverage across all supported languages.

Bug Fixes

  • Hardened local Game Pass/WGS reopen and round-trip validation, including source and session revision handling. Xbox cloud synchronization is not claimed as verified.
  • Fixed player and base Pal resolution plus player-list serialization used by guild and expedition views.
  • Fixed Int64Property values in raw MapProperty serialization.
  • Fixed skill interactions, work-suitability controls, variant labels, conditional action geometry, and multiple editor scrolling and layout issues.
  • Fixed localized data refresh behavior and missing Korean interface translations.

Other Changes

  • Added regression coverage for Steam and WGS fixtures, guild storage, expedition validation, player attributes, passive presets, routing, sorting, and localized assets.
  • Updated release automation to use English categorized release notes and upload Windows and macOS artifacts.
  • Updated the application and package version to 1.0.2.

Full Changelog: 1.0.1...1.0.2