Skip to content

1.1.1

Choose a tag to compare

@github-actions github-actions released this 30 Jul 07:56
· 10 commits to develop since this release

New Features

  • Added two-save migration with full-world and selected-character modes, Steam or WGS sources, a Steam-format target, one-to-one player mapping, dimensional Pal storage support, native directory pickers, and analysis-bound execution.
  • Added verified guild-base storage editing, role-sorted guild members, safe Guild Master transfer on known layouts, and a narrowly scoped repair for proven missing guild character handles.
  • Expanded dedicated-server live management with short-lived read-only saved-player snapshots, online and offline filters, lazy player details, combined runtime and saved map positions, and target-level capability gates.
  • Added dedicated-server announcements, kick, ban, unban, save-before-shutdown scheduling, bounded game-thread command processing, and coalesced persistence state reporting.
  • Added collapsible Party, Palbox, and other-location Pal groups with container, Paldeck, level, species, element, gender, boss, Lucky, and location filters.

Bug Fixes

  • Hardened migration with verified target backups, source and target conflict detection, complete-tree staging, atomic replacement, reopen validation, and verified recovery after partial failures.
  • Preserved valid saved player levels when runtime values are missing or invalid and corrected authoritative health and final-stat display paths.
  • Kept migration content below the fixed desktop and mobile top bars and retained safe native-picker fallbacks.
  • Preserved pending save state across repair and backup failures, and blocked automatic repair for ambiguous or mixed structural damage.
  • Completed the Korean platform labels instead of shipping English placeholders.

Other Changes

  • Updated Palworld Save Editor to 1.1.1 and PalEditorBridge to 0.6.1.
  • Rebuilt and source-bound the verified PalEditorBridge DLL and refreshed the installation and capability documentation.
  • Updated the English, Chinese, and Nexus documentation to reflect the current migration, storage, guild, Pal-list, and dedicated-server support boundaries.
  • Automated tests cover synthetic fixtures, copied offline save round trips, native core behavior, frontend contracts, production builds, and release artifact integrity. Real game effects, restart persistence, and Xbox cloud synchronization remain separately unverified.