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Redesigned the player inventory editor with a Palworld-style split layout, warehouse grid, equipment slots, drag-and-drop movement, quantity editing, and atomic replacement of occupied slots.
Added unrestricted passive-skill editing when invalid-option filtering is disabled, including up to 255 entries, duplicate passives, and precise removal of a selected duplicate occurrence.
Added Windows PC Game Pass/XGP live-management support through WinGDK process discovery, local bridge credentials, runtime path detection, and platform-specific installation guidance for authoritative hosts.
Enabled the verified Psychokinesis skill fruit in the item and active-skill catalogs.
Bug Fixes
Preserved the original opaque prefix when rebuilding CNK0-wrapped Game Pass Level.sav payloads, while continuing to reject truncated or unsupported envelope variants safely.
Prevented passive-only edits from rewriting active and mastered skill arrays, avoiding ACTIVE_SKILL_NOT_MASTERED failures on existing inconsistent skill sets.
Other Changes
Updated Palworld Save Editor to 1.1.3 and PalEditorBridge to 0.6.2, including a refreshed verified prebuilt DLL and manifest.
Updated English, Chinese, Nexus, native bridge, installation, and multilingual interface guidance for Steam, PC Game Pass/XGP, and dedicated-server live management.
Automated tests cover Steam and synthetic WGS regression paths, CNK0 open-edit-save-reopen behavior, inventory commands and layout, unrestricted passive skills, WinGDK discovery, frontend production builds, native bridge tests, and release-artifact integrity. A copied real WGS sample was previously validated, but real XGP gameplay effects, restart persistence, real game loading for this release, and Xbox cloud synchronization were not performed.