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Custom Battle Effects
YajatKaul edited this page Jun 15, 2026
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7 revisions
There are many types of battle effects such as Weather, Hazard, Room, Screen, Tailwind, Terrain.
Currently there are only 2 which you can datapack right now
data/namespace/mega_showdown/battle_effect/boiling.json
{
"type": "weather",
"name": "effect_id",
"id": "namespace:particle"
}-
type*: This is the battle type. -
name*: This should be the effect id from showdown. -
id*: This is the particles you make in Snowstorm Particles, Click here for implementation.
data/namespace/mega_showdown/battle_effect/poison_gas.json
{
"type": "hazard",
"tickInterval": 20,
"name": "effectName",
"id": "namespace:particle"
}-
type*: This is the battle type. -
name*: This should be the effect id from showdown. -
id*: This is the particles you make in Snowstorm Particles, Click here for implementation. -
tickInterval*: This is after how many ticks should the particle be respawned.